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Steam News4 September 20214y ago

Update 1.3.5

Hey everyone! Sorry it took a little more time than what I had planned but here it is, the 1.3.5 update.

In this update2

Full notes

Full Myrne: The Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

1 fix3 additions8 changes2 removals
  • UI and audio
  • Gameplay
  • Balance
fixedI improved a few UI related stuff, made some minor changes here and there and most importantly: fixed the orange lockers in the mine that wouldn't open for some reasons. Thanks to the players who took the time to notify about those issues.
changedAlso, good news. I've finally made the thing I should have done way sooner: I reduced my working time from 5 days/week to 4 days at my day job . This might not look like much but it gives me an incredible boost in productivity and moral (and I'm less tired all the time!) :)
changedChangesReworked some item icons
changedChangesSome small UI improvements on the inventory screen
addedChangesAdded more infos regarding the exact effects of stats (mana regen, HP gained per vitality point...)
changedChangesDexterity now increase critical strike chance by 1% per point
I bumped its critical chances610%I bumped its critical chances increased, buff

Myrne: The Quest changes

  • Officemap
  • The Thinghero
fixedI improved a few UI related stuff, made some minor changes here and there and most importantly: fixed the orange lockers in the mine that wouldn't open for some reasons. Thanks to the players who took the time to notify about those issues.
changedAlso, good news. I've finally made the thing I should have done way sooner: I reduced my working time from 5 days/week to 4 days at my day job . This might not look like much but it gives me an incredible boost in productivity and moral (and I'm less tired all the time!) :)
changedReworked some item icons
changedSome small UI improvements on the inventory screen
addedAdded more infos regarding the exact effects of stats (mana regen, HP gained per vitality point...)

Sorry it took a little more time than what I had planned but here it is, the 1.3.5 update.

I improved a few UI related stuff, made some minor changes here and there and most importantly: fixed the orange lockers in the mine that wouldn't open for some reasons. Thanks to the players who took the time to notify about those issues.

Also, good news. I've finally made the thing I should have done way sooner: I reduced my working time from 5 days/week to 4 days at my day job. This might not look like much but it gives me an incredible boost in productivity and moral (and I'm less tired all the time!) :)

I plan to dedicate that retrieved day to my games, selling more 3D models and stuff like that, taking back my life chunk by chunk. I hope more and more people will realise wasting our entire life in an office is not the way to go.

Anyway, here's the full changelog:

Changes

  • Reworked some item icons

  • Some small UI improvements on the inventory screen

  • Added more infos regarding the exact effects of stats (mana regen, HP gained per vitality point...)

  • Dexterity now increase critical strike chance by 1% per point

  • Removed values for counter poisons. Antidotes now totally cures the poisoned status + improved UI regarding antidotes

  • "Acid vial" is now named "poison vial"

  • Changed material needed to craft antidotes: now requires a poison vial instead of a water vial + gold ore

  • Minor improvement to scenery and level navigation in the sewers

  • Minor changes to the dungeon under the inn's well (mainly to better see where to put the totems)

Bugfixes

  • Bandanas can be repaired

  • Wooden leg can be repaired

  • White/Brown mage hats now have durability (but I'm actually not quite sure they can be looted :D)

  • Backpack don't lose durability on fight anymore (will probably change nothing as it didn't had durability to begin with)

  • "Sacrificial knife" don't increase DEX anymore as it had no real in-game advantage. I bumped its critical chances from 6 to 10%

  • Equiped items will no longer check if they can be equiped (since they already are) and will not display their weight in red anymore

  • Orange lockers in the mine weren't opening anymore

  • Changed the name of the crates used to activate pressure plates from "Totem" to "Heavy crate" (the totem was the base item used to make those crates)

  • Drinking an antidote will now remove the poisoned visual effect around your character

  • All boots and other clothes can now be scrapped. Wooden leg now drops small wooden scrap instead of the normal one.

And that's all for today.

See ya!

Source

Steam News / 4 September 2021

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