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Full Myrne: The Quest update
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Repeated intro
Hey everyone!
What changed
- UI and audio
- Gameplay
- Balance
Myrne: The Quest changes
- Officemap
- The Thinghero
Sorry it took a little more time than what I had planned but here it is, the 1.3.5 update.
I improved a few UI related stuff, made some minor changes here and there and most importantly: fixed the orange lockers in the mine that wouldn't open for some reasons. Thanks to the players who took the time to notify about those issues.
Also, good news. I've finally made the thing I should have done way sooner: I reduced my working time from 5 days/week to 4 days at my day job. This might not look like much but it gives me an incredible boost in productivity and moral (and I'm less tired all the time!) :)
I plan to dedicate that retrieved day to my games, selling more 3D models and stuff like that, taking back my life chunk by chunk. I hope more and more people will realise wasting our entire life in an office is not the way to go.
Anyway, here's the full changelog:
Changes
Reworked some item icons
Some small UI improvements on the inventory screen
Added more infos regarding the exact effects of stats (mana regen, HP gained per vitality point...)
Dexterity now increase critical strike chance by 1% per point
Removed values for counter poisons. Antidotes now totally cures the poisoned status + improved UI regarding antidotes
"Acid vial" is now named "poison vial"
Changed material needed to craft antidotes: now requires a poison vial instead of a water vial + gold ore
Minor improvement to scenery and level navigation in the sewers
Minor changes to the dungeon under the inn's well (mainly to better see where to put the totems)
Bugfixes
Bandanas can be repaired
Wooden leg can be repaired
White/Brown mage hats now have durability (but I'm actually not quite sure they can be looted :D)
Backpack don't lose durability on fight anymore (will probably change nothing as it didn't had durability to begin with)
"Sacrificial knife" don't increase DEX anymore as it had no real in-game advantage. I bumped its critical chances from 6 to 10%
Equiped items will no longer check if they can be equiped (since they already are) and will not display their weight in red anymore
Orange lockers in the mine weren't opening anymore
Changed the name of the crates used to activate pressure plates from "Totem" to "Heavy crate" (the totem was the base item used to make those crates)
Drinking an antidote will now remove the poisoned visual effect around your character
All boots and other clothes can now be scrapped. Wooden leg now drops small wooden scrap instead of the normal one.
And that's all for today.
See ya!
Source
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