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Steam News31 March 20206y ago

Update 1.3.4

Hello everyone, I'm currently furloughed like a lot of people, which is actually great news for me and my games. I now get a lot more time to work on my games (older and newer projects) without starving^^.

In this update2

Full notes

Full Myrne: The Quest update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

4 fixes1 addition0 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedChangesSimplified the jumping section in the waterfall cave (longer chains, no more physics on the cage, added a way to bypass it). Here's an official appology for all the ragequits it must have lead to, I rarely missed my jumps during development because of how used I was to the game's physics but that part was seriously infuriating once I got back to the game last week, sorry :D
fixedFixes and “under the hood” changesFixed the scroll in the church prefab. Picking this up and reloading a save changed the text on it, thus softlocking the game if you didn't resolve the puzzle linked to it. Thanks Green Jesus for the report.
fixedFixes and “under the hood” changesFixed a typo in the french version of the game (Gravedigger's dialog after the battle with the Eye)
fixedFixes and “under the hood” changesThat's all for today.
fixedFixes and “under the hood” changesStay safe and happy gaming :)

Myrne: The Quest changes

addedSimplified the jumping section in the waterfall cave (longer chains, no more physics on the cage, added a way to bypass it). Here's an official appology for all the ragequits it must have lead to, I rarely missed my jumps during development because of how used I was to the game's physics but that part was seriously infuriating once I got back to the game last week, sorry :D
fixedFixed the scroll in the church prefab. Picking this up and reloading a save changed the text on it, thus softlocking the game if you didn't resolve the puzzle linked to it. Thanks Green Jesus for the report.
fixedFixed a typo in the french version of the game (Gravedigger's dialog after the battle with the Eye)
fixedThat's all for today.
fixedStay safe and happy gaming :)

I'm currently furloughed like a lot of people, which is actually great news for me and my games. I now get a lot more time to work on my games (older and newer projects) without starving^^.

Anyway, here's the full changelog for this update:

Changes

  • Simplified the jumping section in the waterfall cave (longer chains, no more physics on the cage, added a way to bypass it). Here's an official appology for all the ragequits it must have lead to, I rarely missed my jumps during development because of how used I was to the game's physics but that part was seriously infuriating once I got back to the game last week, sorry :D

Fixes and “under the hood” changes

  • Fixed the scroll in the church prefab. Picking this up and reloading a save changed the text on it, thus softlocking the game if you didn't resolve the puzzle linked to it. Thanks Green Jesus for the report.

  • Fixed a typo in the french version of the game (Gravedigger's dialog after the battle with the Eye)

That's all for today.

Stay safe and happy gaming :)

Source

Steam News / 31 March 2020

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