Full notes
Full Myrne: The Quest update
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What changed
- Gameplay
- Fixes
- Maps
- Performance
Myrne: The Quest changes
Happy new year to everyone using the same calandar as me and, well, hi to everyone else ;) New year, new update, with a lot of fixes. You'll have Amberia to thanks for this one (the update, not the year... I think...). Most of those fix were suggested by him/her. Oh, don't be fooled by the 1.2 thingy by the way, nothing big is happening in this update. I forgot to pass version numbers to 1.2.x a long time ago (when I implemented the teleporters) and this drove me crazy since then :D (I usually use the first number for really big changes / milestones, the second one for new content and the third one for bugfixes) #boringStuff Here's the full changelog:
New / Modified features
New Steam achievement (+ update of the locked achievements icons on Steam to reflect the in-game icons)
Changes
Added some sort of hint for the crypt puzzle with the pressing plates.
Added some subtle hints to the temple puzzle
Tuk (the man in a bush) backstory is now more clear (if you find the good item to make him talk about his business in that bush)
Miscellaneous small changes here and there
Fixes and “under the hood” changes
Fixed the ninja quest, some issues in dialogs made it impossible to complete. Nobody told me it was broken so I guess I broke it recently... Maybe it was ninjas work?
Tuk, the NPC in the bushes shouldn't aggro mobs anymore
- Nerfed the Life Drain staff ("Crystal staffLife Drain"): its range is reduced from 5 to 4 meters and the number of Blood Totem (the things spawned by it) on the map is now limited to one at any time.
Fixed a bug that turned pumpkins into
coachtomatoes when loading a savegameFixed a bug that sometimes prevented the player to drop items when the inventory wasn't displayed (because the last slot hovered by the mouse was an equipment slot)
Manually stacking items should now work properly (no more duplicate or loss of items when trying to merge two stacks)
Some objects weren't removed from the game when getting back to the main menu or on level change
^ this should fix a lot of small issues and could explain some crashes (items falling into nothingness, forever, are bad^^)
The map is now localized in french | La carte est maintenant traduite en français
Source
Changelog.gg summarizes and formats this update. How we read updates.
