Full notes
Full Mycelium: The Silent Contract update
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Repeated intro
Hello contractors,
What changed
- Balance
- Gameplay
- Server
- Fixes
Mycelium: The Silent Contract changes
Lex here
Hoping you're enjoying the demo. In the previous post, I said there was going to be a big patch. But I gave it a second thought and decided to make it a series of smaller ones, just for those who already play the demo to feel the difference.
Changes:
Grenade explosion chances increased
Increased light brightness in the Lobby
Boxes in the lobby now have a hint that they can be picked up (not opened)
The Tutorial door (Green Door) now gives you a hint that you cannot do tutorial in multiplayer
The post-intro hint now also tells you can only do tutorial in single player
Microphones in the lobby rooms are now easier to notice
The radius of microphones in the lobby rooms was increased and now covers the entire room
All doors to lobby rooms now start open
Decreased the minimum distance required between players for a phone to make a call
Wrong totems now deal damage as intended (fixed)
Fixed players being unable to activate a Terminal if another player is in radius
Source
Changelog.gg summarizes and formats this update. How we read updates.
