In this update2
Full notes
Full Mycelium: The Silent Contract update
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Repeated intro
Hello contractors,
What changed
- Gameplay
Mycelium: The Silent Contract changes
Lex here
This patch is the second part of the big patch I announced. It's mainly about speeding up players progression, some more lobby changes for your convenience as well as minor bug fixes.
Changes:
Flare Guns are now available on Cycle 1, Radars available on Cycle 2
Starting Chambers are now more obvious in the Lobby
It's now easier to see if a room is occupied or vacant
The Green Door has been moved to the main hallway
The long corridor will now be locked after the intro
Extraction Orb can no longer be thrown before you have enough Mycelium
The doors in the lobby shouldn't double-open now
IMPORTANT: If you're a returning player, make sure to delete the old saves and start a new one for progression changes to be applied.
I cannot guarantee that the old saves will work.
Have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
