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Steam News31 May 20261mo ago

Patch 1.0.13: Special effects performance optimizations

Summary: Fixed lag spikes during enemy waves and in water/swamp biomes by capping unbounded visual effects and skipping unnecessary render passes. Changes: Capped frenzy trail and reduced spawn rate.

Full notes

Full Mycelium Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Performance
  • Gameplay
fixedSummary: Fixed lag spikes during enemy waves and in water/swamp biomes by capping unbounded visual effects and skipping unnecessary render passes.
changedCapped frenzy trail and reduced spawn rate.
changedLowered frenzy aura particle cap.
addedAdded particle cap to the main particle system.

Mycelium Conquest changes

fixedSummary: Fixed lag spikes during enemy waves and in water/swamp biomes by capping unbounded visual effects and skipping unnecessary render passes.
changedCapped frenzy trail and reduced spawn rate.
changedLowered frenzy aura particle cap.
addedAdded particle cap to the main particle system.

Summary: Fixed lag spikes during enemy waves and in water/swamp biomes by capping unbounded visual effects and skipping unnecessary render passes.

Changes:

  1. Capped frenzy trail and reduced spawn rate.

  2. Lowered frenzy aura particle cap.

  3. Added particle cap to the main particle system.

  4. Water overlay pass now skips chunks without water tiles.

Source

Steam News / 31 May 2026

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