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Steam News3 June 20261mo ago

Patch ver 1.0.14: Network, terrain, and performance fixes

Summary: Fixed several visual and performance issues in the hyphal network and terrain systems.

Full notes

Full Mycelium Conquest update

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What changed

1 fix0 additions1 change3 removals
  • Server
  • Gameplay
  • Maps
fixedSummary: Fixed several visual and performance issues in the hyphal network and terrain systems. Network twig connections no longer clip under branch ribbons, large hyphal networks use edge-count-based LOD to maintain frame rate, loading a save with a different world seed no longer corrupts terrain textures or skips entity spawning, and evolution cutscene reveals avoid mid-animation disk I/O hitching.
removedBranch twigs no longer clip underneath the main branch — they look properly attached
removedLarge sprawling networks no longer cause frame drops or stuttering
removedLoading a save with a different map no longer shows garbled terrain or empty patches
changedOptimized Evolution reveal animations to run smoother without pausing too long to load icons

Mycelium Conquest changes

fixedSummary: Fixed several visual and performance issues in the hyphal network and terrain systems. Network twig connections no longer clip under branch ribbons, large hyphal networks use edge-count-based LOD to maintain frame rate, loading a save with a different world seed no longer corrupts terrain textures or skips entity spawning, and evolution cutscene reveals avoid mid-animation disk I/O hitching.
removedBranch twigs no longer clip underneath the main branch — they look properly attached
removedLarge sprawling networks no longer cause frame drops or stuttering
removedLoading a save with a different map no longer shows garbled terrain or empty patches
changedOptimized Evolution reveal animations to run smoother without pausing too long to load icons

Summary: Fixed several visual and performance issues in the hyphal network and terrain systems. Network twig connections no longer clip under branch ribbons, large hyphal networks use edge-count-based LOD to maintain frame rate, loading a save with a different world seed no longer corrupts terrain textures or skips entity spawning, and evolution cutscene reveals avoid mid-animation disk I/O hitching.

Changes:

  1. Branch twigs no longer clip underneath the main branch — they look properly attached

  2. Large sprawling networks no longer cause frame drops or stuttering

  3. Loading a save with a different map no longer shows garbled terrain or empty patches

  4. Optimized Evolution reveal animations to run smoother without pausing too long to load icons

Source

Steam News / 3 June 2026

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