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Steam News29 May 20261mo ago

Patch ver 1.0.12: Performance optimizations and attack feedback

Summary: Reduces loading stutter and rendering overhead across the board, plus adds visual feedback when structures take damage. Changes: Chunk loading pipeline streamlined. Rendering optimized. Minimap optimized.

Full notes

Full Mycelium Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • Performance
  • Gameplay
  • Balance
addedSummary: Reduces loading stutter and rendering overhead across the board, plus adds visual feedback when structures take damage.
changedRendering optimized.
changedMinimap optimized.
changedAttack indicator pulses red at screen edge when structures are taking damage.

Mycelium Conquest changes

addedSummary: Reduces loading stutter and rendering overhead across the board, plus adds visual feedback when structures take damage.
changedRendering optimized.
changedMinimap optimized.
changedAttack indicator pulses red at screen edge when structures are taking damage.

Summary: Reduces loading stutter and rendering overhead across the board, plus adds visual feedback when structures take damage.

Changes:

  1. Chunk loading pipeline streamlined.

  2. Rendering optimized.

  3. Minimap optimized.

  4. Attack indicator pulses red at screen edge when structures are taking damage.

  5. Chat bubble appears above player when bases are attacked.

Source

Steam News / 29 May 2026

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