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Steam News28 May 20261mo ago

Patch 1.0.11: Placement preview overlay

Summary: When placing a structure, the game now highlights which existing structures and network edges would benefit from the placement.

Full notes

Full Mycelium Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • Server
  • Gameplay
  • Performance
changedSummary: When placing a structure, the game now highlights which existing structures and network edges would benefit from the placement. Transport boosts, chain bonuses, adjacency bonuses, turret range circles, and aura range circles are all shown in real time. The preview filters to only show actual benefits.
changedGreen pulsing tint on affected structures and network edges during placement
changedPer-structure gain labels showing chain-adjusted intake rates (e.g. +2.4/s biomass)
changedTurret range circles (red) and aura range circles (blue) drawn during placement
fixedFixed creature flee/hit-detection stability near fog boundaries

Mycelium Conquest changes

changedSummary: When placing a structure, the game now highlights which existing structures and network edges would benefit from the placement. Transport boosts, chain bonuses, adjacency bonuses, turret range circles, and aura range circles are all shown in real time. The preview filters to only show actual benefits.
changedGreen pulsing tint on affected structures and network edges during placement
changedPer-structure gain labels showing chain-adjusted intake rates (e.g. +2.4/s biomass)
changedTurret range circles (red) and aura range circles (blue) drawn during placement
fixedFixed creature flee/hit-detection stability near fog boundaries

Summary: When placing a structure, the game now highlights which existing structures and network edges would benefit from the placement. Transport boosts, chain bonuses, adjacency bonuses, turret range circles, and aura range circles are all shown in real time. The preview filters to only show actual benefits.

Changes:

  1. Green pulsing tint on affected structures and network edges during placement

  2. Per-structure gain labels showing chain-adjusted intake rates (e.g. +2.4/s biomass)

  3. Transport chain bonuses and labels applied to entire connected component

  4. Filtered by actual resource consumption — no false positives for non-benefiting structures

  5. Turret range circles (red) and aura range circles (blue) drawn during placement

  6. Adjacency bonus preview with pre/post-research states

  7. Summary label below ghost shows full boost detail including absorption percentages

  8. Fixed creature flee/hit-detection stability near fog boundaries

Source

Steam News / 28 May 2026

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