Full notes
Full Mycelium Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- Performance
Mycelium Conquest changes
Summary: When placing a structure, the game now highlights which existing structures and network edges would benefit from the placement. Transport boosts, chain bonuses, adjacency bonuses, turret range circles, and aura range circles are all shown in real time. The preview filters to only show actual benefits.
Changes:
Green pulsing tint on affected structures and network edges during placement
Per-structure gain labels showing chain-adjusted intake rates (e.g. +2.4/s biomass)
Transport chain bonuses and labels applied to entire connected component
Filtered by actual resource consumption — no false positives for non-benefiting structures
Turret range circles (red) and aura range circles (blue) drawn during placement
Adjacency bonus preview with pre/post-research states
Summary label below ghost shows full boost detail including absorption percentages
Fixed creature flee/hit-detection stability near fog boundaries
Source
Changelog.gg summarizes and formats this update. How we read updates.
