Full notes
Full Mycelium Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Changes:
Tooltip fix — releasing consume mid-leap left the game thinking the player was still consuming a structure, permanently blocking structure hover tooltips, production controls, and resource node tooltips
Creature AI after player death — creatures stopped swarming corpses in co-op, disengaged from structures near dead players, and no longer get stuck in a siege→wander→chase loop; single-player combat unaffected
Co-op death/respawn lifecycle — rejected stale death hints, prevented respawn death loop, recovered stuck respawn state, added 20s respawn timer with nameplate countdown, synced revival labels and nameplates, kept nameplates visible through the full death/respawn cycle, moved remote nameplates to screen-space overlay
Co-op visual/combat sync — creature attack animations, player knockback, projectiles, gas particles, damage numbers, heal gain text, structure tentacle consume bar for remote players, structure consumption healing fix, loading screen resolution-change fix
Source
Changelog.gg summarizes and formats this update. How we read updates.
