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Steam News5 April 20263mo ago

πŸ‘» Happy Easter Update

βš™οΈ Happy Easter Update 0.9.19 Welcome a new customer to the cafΓ©: Vampy! Vampy will be available in four different colours.

In this update4

Full notes

Full My Little Cafe Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix13 additions27 changes3 removals
  • Store
  • Gameplay
  • Fixes
  • UI and audio
  • Events
  • Server
addedβš™οΈ Happy Easter Update 0.9.19Welcome a new customer to the cafΓ©: Vampy! Vampy will be available in four different colours. And to celebrate Easter, new decorative elements are available in the shop, and customers will appear wearing festive outfits! Last but not least, two long awaited features:
addedβš™οΈ Happy Easter Update 0.9.19You can now select cup sizes that customers can order manually on your pricing board.
addedβš™οΈ Happy Easter Update 0.9.19New objects are highlighted in the online shop!
addedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ•―οΈ Added
fixedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ”¨ Fixed
changedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸŽƒ Changed
πŸŽƒ Loading - Timeout Fail duration20seconds90secondsπŸŽƒ Loading - Timeout Fail duration increased, buff

My Little Cafe Nightmare changes

addedWelcome a new customer to the cafΓ©: Vampy! Vampy will be available in four different colours. And to celebrate Easter, new decorative elements are available in the shop, and customers will appear wearing festive outfits! Last but not least, two long awaited features:
addedYou can now select cup sizes that customers can order manually on your pricing board.
addedNew objects are highlighted in the online shop!
addedπŸ•―οΈ Added
fixedπŸ”¨ Fixed

βš™οΈ Happy Easter Update 0.9.19

Welcome a new customer to the cafΓ©

Vampy! Vampy will be available in four different colours. And to celebrate Easter, new decorative elements are available in the shop, and customers will appear wearing festive outfits!

Last but not least, two long awaited features

  • You can now select cup sizes that customers can order manually on your pricing board.

  • New objects are highlighted in the online shop!

And as always, if you encounter any issues, feel free to report them through the in-game tool or on Discord.

πŸ’€ MAIN PATCH NOTES πŸ‘»

πŸ•―οΈ Added

πŸ”¨ Fixed

πŸŽƒ Changed

0.9.19.1

  • πŸ”¨ Shop Sign - not able to open the cafe on previous game files - Products had no available cupsizes initialized yet

  • πŸŽƒ Counter - reduced min scale when holding - when there is a lot of items on top - they might block the interaction ray to place it down again

0.9.19.0

  • πŸ•―οΈ Computer - Highlight for newly unlocked shop items

  • πŸ•―οΈ Day Transition Screen - New counting up Sound

  • πŸ•―οΈ Pricingboard - Sizes can now be turned off/on

  • πŸ•―οΈ New Customer >Vampy< with 4 Color Variants! - Lvl 5

  • πŸ•―οΈ New Dirt Obstacle - Broken Cup Splat- spawned by vampires - can be cleaned with a broom

  • πŸ•―οΈ 4 New Flower Wreaths to decorate either walls or tables

  • πŸ•―οΈ Easter Event - Bunny Ears for Customers

  • πŸ•―οΈ Easter Event - Painted Eggs

  • πŸ•―οΈ Easter Event - Easter Basket

  • πŸ”¨ Saving - SocketPackages ( mostly empty coffee bag package ) saved duplicated after duplicates of instances - Process of how dynamic objects are saved and assigned has changed

  • πŸ”¨ Saving - Next Day screen transition ends before the save process has finished

  • πŸ”¨ Saving - Next Day screen - "Saving Game" - label finished too early - Now is directly bound by the SaveManager to either Finish it or Fail the progress

  • πŸ”¨ Saving - Objects did not check for additional parent object correctly - saving objects like they are not connected to anything but they are

  • πŸ”¨ Saving - Objects did not save socket id when inside a delivery package

  • πŸ”¨ [Saving - Objects not exiting out of saving parent function after assigning parent data and risking overwriting it with wrong data

  • πŸ”¨ Saving - Parent Objects did not save inside shelves correctly - they saved themselves because of the way certain Unity calls work

  • πŸ”¨ Saving - Parent Objects missing important check for when parent did not succeed to find - that it clears the old parent id

  • πŸ”¨ Saving - Cafe Paintlayout - not checking for invalid data - resulting in not saving paint data at all

  • πŸ”¨ Saving - Cafe PaintLayout not separated from CafeLayout saving step - for better debugging and not ignoring to save paint data when catching an error

  • πŸ”¨ Loading - Create Objects Step has not finished on certain configurations and the Connecting step was already starting

  • πŸ”¨ Loading - Setup Objects Step has not finished on certain configurations and the Connecting step was already starting

  • πŸ”¨ Loading - When checking for disconnect parent objects - it took all possible sockets into count - Now it filters for only a local area - Possible cause of why counters far away got pullen into delivery packages or disappeared

  • πŸ”¨ Loading - Missing check for disconnect parents check - Did not exit when an item socket was found within it's own item - could make the item disappear into it's own socket

  • πŸ”¨ Loading - Cafe Upgrades - current selected style was locked - now as addition actively unlocks the current used styles separatly

  • πŸ”¨ Loading - Cafe Upgrades -the way the unlock steps work has changed to safely unlock by current game level first and the activley purchase the styles internally ( without using money obviously )

  • πŸ”¨ Loading - Products not loading into Pricinboard - because the >isAssignedToBoard< value was saved as well but not set to false when it is loading the product initially

  • πŸ”¨ Shelves - Loading into the game - Sockets return error which can stop the parenting process

  • πŸ”¨ Shelves - Not including other item types except cups within the backup check for sockets

  • πŸ”¨ Bat Shelf - Not connecting decorative items with sockets on load - Config of sockets did not include decorative items

  • πŸ”¨ Delivery Packages - was using an deprecated function for setting the items into the sockets

  • πŸ”¨ Customer - SitInCafeState - When placing Cup on table was missing a major check when cup does not exist

  • πŸ”¨ Customer - SitInCafeState - When dropping Cup (backup for placing cup) was missing a major check when cup does not exist

  • πŸ”¨ Customer - When cup gets destroyed shortly after grabbing it from self service counter - customer get's stuck because of the customer trying to update none existing particles

  • πŸ”¨ Item Packages - Loading into the game - Sockets return error which can stop the parenting process

  • πŸ”¨ Tables - Loading into the game - Cup Sockets return error which can stop the parenting process & stops the cup detection

  • πŸ”¨ Old Bony Counter - Only able to right click / remove it when looking at a certain area - instead of just looking at any point to click on it

  • πŸ”¨ Self Service Counter - Loading into the game - Cup Sockets return error which can stop the parenting process & stops the cup detection

  • πŸ”¨ Self Service Counter - Loading into the game - Pot Sockets return error which can stop the parenting process & stops the pot detection

  • πŸ”¨ Cup Disposal - Not showing Cups when loading existing game

  • πŸ”¨ Cup Disposal - Preview had collision with player - resulting in pushing player away when the distance is too low

  • πŸ”¨ Besom - Multiple Besoms - Not checking if a dirt patch is already occupied by another broom

  • πŸ”¨ Sound - Some 3D sounds were extremly quit due to a setting that was used for the clock but suddenly effected others as well

  • πŸ”¨ A few typos - ENG

  • πŸ”¨ Large Cup - description was missing -> Required:CoffeeMaker2 <- Info

  • πŸ”¨ Monstrous Cup - description was missing -> Required:CoffeeMaker2 <- Info

  • πŸ”¨ Objects could be placed outside of the entrance door

  • πŸ”¨ Sound - Some SFX had the wrong settings for 3D sound - They used the false source prefab

  • πŸŽƒ Sound - A few volume adjustments to certain interaction sounds

  • πŸŽƒ Loading - Timeout Fail duration was increased from 20 seconds to 90 seconds - since it appears during a slow loading dispite everything loaded fine

  • πŸŽƒ All Picture Frames - Disabled swap ability due to lot's of problems of accidently loosing tools, cups, bags or even smogh

  • πŸŽƒ Customers - Now only ask for Coffee sizes that are available for the chosen Product on the Pricingboard

  • πŸŽƒ Cafe Start - Replaced some Goo Splats with the new Broken Coffee Splat

  • πŸŽƒ Tutorial - Hint - Finances & Marketprices - now separated

  • πŸŽƒ Tutorial - Hint Finances - updated preview

  • πŸŽƒ Tutorial - Hint Marketprices - updated preview

  • πŸŽƒ Computer - Marketprices now have there own tab

  • πŸŽƒ Computer - Finance Section - Marketprices removed

  • πŸŽƒ Computer - Finance Section - Purchase Section for Orders

  • πŸŽƒ Computer - Finance Section - Turnover now includes Purchases in calculation

  • πŸŽƒ Computer - Finance Section - General Overhaul

  • πŸŽƒ Computer - Shop - Item Container layout has been improved for readability of descriptions

  • πŸŽƒ Computer - Shop - Item Icons now have a light shadow for a better view on what kind of Item it is

  • πŸŽƒ Computer - Shop - Item description was weirdly aligned inside it's scroll box

0.9.18.1

  • πŸ”¨Tutorial - Checklist - Not marking "purchase 4 tiny cups" as finished after ordering

  • πŸ”¨ Tutorial - Checklist - Not marking "purchase 4 small cups" as finished after ordering

  • πŸ”¨ Tutorial - Checklist - Not marking "purchase coffee filters" as finished after ordering

  • πŸ”¨ Large Coffee Pot - Wrong Shop Icon

  • πŸ”¨ Delivery Package - Loading into the game - Was missing a check for when loading Item into a preferred socket id-> when this id was higher then the count of sockets it interrupted the entire parenting process

  • πŸ”¨ Delivery Package - Loading into the game - Sockets return error which can stop the parenting process

  • πŸ”¨ Delivery Package - Loading into the game - Not checking if receiving Item is valid or not - returns an error during the parenting process

  • πŸ”¨ CafeShop - Seat Registration / Unregistration - missing cricital check for beeing valid / invalid

  • πŸ”¨ CafeShop - Table Registration / Unregistration - missing cricital check for beeing valid / invalid

  • πŸ”¨ CafeShop - Decoration Registration / Unregistration - missing cricital check for beeing valid / invalid

  • πŸ”¨ CafeShop - Service Counter Registration / Unregistration - missing cricital check for beeing valid / invalid

  • πŸ”¨ Lamps - Nullref for Fairy Lights on start - Lights did not check if it has / is a valid lightsource

  • πŸ”¨ ItemSockets - When loading items into sockets - sometimes they don't reactivate collisions because of a broken delay

  • πŸŽƒ Dirt - Is now more visible in the dark to differentiate it from shadows.

  • πŸŽƒ Computer - Shop - Now Items are sorted by - Unlock Level

  • πŸŽƒ Garbage Can - Replaced with a new self and handmade Model

Source

Steam News / 5 April 2026

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