HomeGamesUpdatesPricingMethodology
Steam News7 March 20264mo ago

πŸ‘» Important Reworks

βš™οΈ Color Palette, System Reworks and new Objects Patch 0.9.17 This update is mostly a rework patch, focusing on improving systems. Behind the scenes, quite a bit has changed.

In this update6

Full notes

Full My Little Cafe Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes22 additions37 changes2 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
  • Events
  • Balance
addedβš™οΈ Color Palette, System Reworks and new Objects Patch 0.9.17This update is mostly a rework patch, focusing on improving systems. Behind the scenes, quite a bit has changed. I have been refining systems, polishing things up, and adding a lot of new dialogue. There are also two new objects in the game... and it might be the case that one of them is a cat. I guess you'll have to find out for yourself. If you want to support the game and test patches earlier, feel free to join our Discord . We are always looking for testers. With that being said, thank you so much for your support!
addedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ•―οΈ Added
fixedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ”¨ Fixed
changedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸŽƒ Changed
addedSave & LoadπŸ•―οΈ New Additional Connection System as a last stand - In case the main step fails, it should now manually find most connections based on distances from the actual spawned objects and not dependent on the saved data
addedSave & LoadπŸ•―οΈ ServiceCounter (Manual) - Added a new ItemSocket to work with the additional connection system to prevent beeing disconnected from the counter object

My Little Cafe Nightmare changes

addedThis update is mostly a rework patch, focusing on improving systems. Behind the scenes, quite a bit has changed. I have been refining systems, polishing things up, and adding a lot of new dialogue. There are also two new objects in the game... and it might be the case that one of them is a cat. I guess you'll have to find out for yourself. If you want to support the game and test patches earlier, feel free to join our Discord . We are always looking for testers. With that being said, thank you so much for your support!
addedπŸ•―οΈ Added
fixedπŸ”¨ Fixed
changedπŸŽƒ Changed
addedπŸ•―οΈ New Additional Connection System as a last stand - In case the main step fails, it should now manually find most connections based on distances from the actual spawned objects and not dependent on the saved data

βš™οΈ Color Palette, System Reworks and new Objects Patch 0.9.17

This update is mostly a rework patch, focusing on improving systems. Behind the scenes, quite a bit has changed. I have been refining systems, polishing things up, and adding a lot of new dialogue. There are also two new objects in the game... and it might be the case that one of them is a cat. I guess you'll have to find out for yourself. If you want to support the game and test patches earlier, feel free to join our Discord. We are always looking for testers. With that being said, thank you so much for your support!

And as always, if you encounter any issues, feel free to report them through the in-game tool or on Discord.

[carousel autoadvance="true"]

[/carousel]

πŸ’€ MAIN PATCH NOTES πŸ‘»

πŸ•―οΈ Added

πŸ”¨ Fixed

πŸŽƒ Changed

0.9.17.0

Save & Load

  • πŸ•―οΈ New Additional Connection System as a last stand - In case the main step fails, it should now manually find most connections based on distances from the actual spawned objects and not dependent on the saved data

  • πŸ•―οΈ ServiceCounter (Manual) - Added a new ItemSocket to work with the additional connection system to prevent beeing disconnected from the counter object

  • πŸ”¨ Coffee Mixer - Coffee Filter Socket - used wrong itemId for LoadItem Check

  • πŸ”¨ Coffee Maker V2- Coffee Filter Socket - used wrong itemId for LoadItem Check

  • πŸ”¨ Combiner - Input Sockets - used wrong itemId for LoadItem Check

  • πŸ”¨ Removed a bunch of unnecessary list copies during the load process. This might cause lags and interruptions on lower end hardware

SteamDeck Only (PC not effected)

  • πŸŽƒ HUD - Main Hud scaled up for SteamDeck readability

  • πŸŽƒ HUD - Progressbars scaled up for SteamDeck readability

  • πŸŽƒ HUD - Dialogbox scaled up for SteamDeck readability

  • πŸŽƒ HUD - Target Info scaled up for SteamDeck readability

  • πŸŽƒ Tutorial - Tasklist scaled up for SteamDeck readability

  • πŸ”¨ HUD - Progressbar - time duration label - not centralized

Game Systems / Rework / Stability

  • REWORKED Entire Transition System - Effects: Daily Summary, Scene Transitions, Bankruptcy Screen, Darkroom, etc

  • REWORKED Game Architecture - As the game was never ment to be this big, an entire rework of how the systems work together was highly necessary

  • REWORKED Besom (Automatic Broom) - Rewrote the entire behaviour and now uses a StateMachine for state transition ( like the customers )

  • πŸ•―οΈ Game Save failed - Notification. - Also Proceeds the game after ~ 10 Seconds automatically.

  • πŸ”¨ Game Save Loading - Loading finally waits for each Loadingstep to be finished AND Initialized.

  • πŸ”¨ Game Save Loading - Loading Screen Steps not showing the correct Step they are in - Because all the loading functions where triggered all in one frame

  • πŸ”¨ Game stuck after saving failed

  • πŸ”¨ Bankruptcy Screen not triggering because of a missing reference - Players got STUCK and only see black after going to bed

  • πŸ”¨ ProductManager - Products on Pricingboards were not save and load the previous assigned board from the last session correctly

  • πŸ”¨ ProductManager - cleaned up when and how it saves & loads it's values. Now it is loaded within the first loading step

  • πŸ”¨ Pricingboard - not saving it's own boardID which is needed for correct assignment of Products

Game Content

  • πŸ•―οΈ New - Good - Customer Reactions

  • πŸ•―οΈ New - Great - Customer Reactions

  • πŸ•―οΈ New - Devine- Customer Reactions

  • πŸ•―οΈ New - Disgust - Customer Reactions

  • πŸ•―οΈ New - Meh - Customer Reactions

  • πŸ•―οΈ New - Ok - Customer Reactions

  • πŸ•―οΈ New - Expensive - Customer Reactions

  • πŸ•―οΈ New - Too Expensive - Customer Reactions

  • πŸ•―οΈ New - Cheap - Customer Reactions

  • πŸ•―οΈ New - Waiting - Customer Lines

  • πŸ•―οΈ New Service Object - Cup Disposal - Some guests are nice enough to bring back there cups the next day (:

  • πŸ•―οΈNew Object - Anomaly Ritual Board- Blocks the casual darkroom event ( level ups not included ) for a short while after a sacrifice

  • πŸ•―οΈ New Color Palette Menu - When looking at a Wall or Lamp - Right Click now opens a ColorPalette window. Otherwise it works as before

  • πŸ•―οΈ Tutorial - you can open the cafe once everything else is done on the checklist!

  • πŸ•―οΈ Twitch - Added small Command List to the hud for chatters to know, what commands exist (and how to write)

  • πŸ•―οΈ Twitch - Added small "joined chatters" count to the hud, for streamers to know, how many people joined the game

  • πŸ”¨ Twitch - Because of the Rework - Connect button is now accessible through TitleScreen as well - making it less complicated for Streamers

  • πŸ”¨ Localization - Lots of corrections for DE & ENG

  • πŸ”¨ Cafe - Pillar in the middle of the Entrance Door not removing on start

  • πŸ”¨ Customer - waiting in queue dialogs not correct

  • πŸ”¨ Smogh - Dialog Error when Confirmation Window pops up

  • πŸ”¨ Smogh - first Dialog Sequence not appearing at all in the beginning when running and spamming him

  • πŸ”¨ DarkRoom - Entity NameTag still showed placeholder dots in Dialog but should not have one

  • πŸ”¨ DarkRoom - CameraSwitch Nullreference in some instances -> Hardlocks the game before or after transitions

  • πŸ”¨ StartBudget remained the same on each mode

  • πŸ”¨ Pricingboard - Loaded too many ProductSlots into the pricingboard - Missed a check for when it's full

  • πŸ”¨ Product Manager - Not clearing unassigned Products

    • Resulting in Customers wanting Products not listed on the boards

    • Resulting in Pots having old names when flavour combinations are used on new listed products as well

  • πŸ”¨ Self Service Station - Missed a lot of important checks when checking availability of the desired coffee - Customers get stuck into a nullref

  • πŸ”¨ Self Service Station - Missed an important check when customer try to take the desired cup

  • πŸ”¨ Shelfs - Not able to pick up cups from shelf with serving tray - when anything but cup is within a socket before the next cup

  • πŸ”¨ Tables - Not showing Dirty Cups - Popup

  • πŸ”¨ Sound- Paintbrush not making sound when painting walls

  • πŸ”¨ Dialog System - Nullreference made Dialogs not trigger at all -> DarkRoom, Smogh, Sometimes Customers

  • πŸ”¨ Next Day Screen -Showing current budget instead of the Profit of the day - Now only shows the Profit!

  • πŸ”¨ HUD - Budget not showing red in the HUD when in depth

  • πŸ”¨ HUD - Anomalie Event Header - Not disappearing when day ends and Anomaly has ended

  • πŸ”¨ UI - Crosshair not always reappearing after turning off > Show Cursor Permanent< Option

  • πŸ”¨ UI - Progressbars - Fixed a small nullref appearing when a Progressbar is set to hide in certain situations

  • πŸ”¨ UI - Dialog Box - Unreadable or gone on Ultra Large Monitors

    • Note: Some UI Elements remain overly large due the way, Unity handles the scaling in general. It should still be playable for the most part"

  • πŸ”¨ UI - Feedback Window - Button Icons not visible

  • πŸ”¨ UI - Feedback Window - Button text is weirdly cropped in GER Language

  • πŸ”¨ UI - Controller Selection did not animate some buttons properly

  • πŸ”¨ UI - Buttons - Some Icons not changing color on selection

  • πŸ”¨ UI - Buttons - Some Labels not changing color on selection

  • πŸ”¨ UI - Buttons - Sometimes stay highlighted without beeing selected

  • πŸŽƒ UI - Buttons - Replaced old Animator System with new one

  • πŸŽƒ Main Menu - Game Selection - Overhauled for better readability and mode expectation

  • πŸŽƒ Main Menu - Options Menu - Scaled up based on received Feedback and readability on SteamDeck

  • πŸŽƒ Next Day Screen - Summary is now animated

  • πŸŽƒ HUD - Progressbar got optimized and cleaned up

  • πŸŽƒ Popup - Invalid - Background replaced to make the message more readable

  • πŸŽƒ Tutorial - Task Text increased in size

  • πŸŽƒ Customer - Now only checks if any cup is available at the Self ServiceStation rather then a specific size.

  • πŸŽƒ Self Service Station - Now also checks cups on start and Interaction through a box cast. - Reduces the possibility for lost connections

  • πŸŽƒ Pricingboard - increased exit & add product button label size

  • πŸŽƒ Popup - Confirmation - visually overhauled for the needed situation

  • πŸŽƒ Balancing - Cozy - StartBudget now is 500

  • πŸŽƒ Balancing - Normal - StartBudget now is 250

  • πŸŽƒ Balancing - Nightmare - StartBudget now is 125

Source

Steam News / 7 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.