In this update4
Full notes
Full My Little Cafe Nightmare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
- Balance
- Server
My Little Cafe Nightmare changes
βοΈ Controller Support & Save&Load Bug-Fixing Patch 0.9.16
As we get closer to the full release of My Little Cafe Nightmare, weβve tackled some major improvements behind the scenes. The Save & Load system has been reworked and stabilized, and controller support has been significantly enhanced. You can now fully navigate the UI with a controller, and overall controls feel much smoother and more responsive. As always... if you encounter any major issues, you can report them via the in-game tool or directly via Discord.
Oh, and we also got new hats. Look at these handsome ghosts:
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π MAIN PATCH NOTES π»
π―οΈ Added
π¨ Fixed
π Changed
v0.9.16
Content
π―οΈ UI - Navigation - Gamepad Support
π―οΈ UI - Control Icons for Gamepad
π―οΈ Hints - Navigation - Gamepad Support
π―οΈ Pricingboard - Navigation & Price Input - Gamepad Support
π―οΈ Pricingboard - Coffee Name Randomize Button
π―οΈ Computer - Cafe Name Randomize Button
π―οΈ Computer - Navigation - Gamepad Support
π―οΈ Computer - Zoom is now determined by the active Aspect Ratio of the game. This makes the computer screen larger and small Text more readable for most monitors
π―οΈ Controls - Arrow Keys as an alternative Movement Input
π―οΈ Controller Disconnection Screen - Pauses the game & Waits for Controller Reconnect or Keyboard / Mouse Action
π―οΈ Steamworks Support
π―οΈ Gamepad Text Input on SteamDeck and Steams Big Picture Mode
π―οΈ Customer - Skin - 2 New Noir Style Hats
π―οΈ A new Inside Corner variation for the Bony Counter - lvl 2
π―οΈ A new chandelier is ready for purchase to lighten up the cafe! - lvl 10
π―οΈ Coffee Pots - now change color based on the type of coffee it holds. Just like the grounded coffee bags
π¨ Camera Controls - Gamepad - Input Lag / Stuttering due to wrong calculation and update frequence - Now it should be butter smooth!
π¨ Fairylights - reduced some collider sizes for better placement / overlap options
π¨ Fireplace - Audio was not connected to the SFX volume
π¨ Besom - Not beeing updated to snap on Navigation Mesh - Results in stopping to clean the Cafe and generally break
π¨ Besom - Sleep Particles not emitting on cooldown
π¨ ServingTray - Not cleaning up sockets when Items are picked up by hand from the tray
π¨ Self ServiceCounter - Nullref when trying to push CoffeePot from ServingTray into ServiceCounter
π¨ Self ServiceCounter - already filled Cups could be pushed into the ServiceCounter
π¨ Self ServiceCounter - ServingTray is not cleaning up after pushing Cups into ServiceCounter
π¨ Self ServiceCounter - Cups not checking for empty sockets on SercingTray correctly
π¨ Self ServiceCounter - Customer endlessly paying while serving themselves / getting stuck
π¨ Self ServiceCounter - Customer getting stuck when grabbing an empty cup from the ServiceCounter
π¨ Computer - Cafe Upgrades - Not correctly Unlocked / locked at start of the game
π¨ Computer - Has selected buttons on start of game - has lead to weird UI behaviours in some cases
π¨ Computer - When pressing gamepad button, Camera suddenly moved to Computer from the bedroom position and glitched out the entire player.
π¨ Customer - Event Skins not disabled after Season Event finished
π¨ Customer - Skins selection ignoring roll chance
π¨ Customer - Skins not excluding event skins when no event is active
π¨ Loca - ENG - Fixed a some typos
π¨ Loca - GER - Fixed a some typos
π¨ UI - A few button icons had the wrong color, making them invisible
π¨ UI - Pausebar - Opening while exiting Computer or Pricingboard with ESC Key / Gamepad
π¨ UI - Pausebar - Still showing when in Playmode - After quitting Submenu (Options) by ESC Key - Slightly Glitched UI afterwards
π¨ UI - Pausebar - Not Opening when pressing Start Button on Gamepad
π¨ UI - Some Close Buttons were broken ( Pricingboard, Feedback Form, Some Popup Hints )
π¨ UI - GameSelection - On first startup on SteamDeck, Load Game Screen was not loading any UI
π¨ UI - MainMenu - (B / O / "Button East" ) on Gamepad was not always returning / closing SubMenus in MainMenu
π¨ Options Menu - Resolution, Fullscreen and VSync Dropdowns not working at all on Linux / SteamDeck
π¨ Options Menu - Resolution Dropdown not loading any Resolutions in some cases ( Especially Linux / SteamDeck)
π¨ Daily Summary Screen - Unlock Cups - is showing everytime even tho no cup was unlocked
π¨ Daily Summary Screen - Unlocks animation glitching out of the screen
π¨ Day Transition - Sometimes stuck due to missing Animation trigger
π¨ Darkroom - Not triggering Dialog Event sometimes - Hardlock
π¨ Darkroom - First Dialog plays also on Level 3 instead of only Level 2
π¨ Darkroom - Some Lamps have not been spawning in when entering
π¨ Pricingboard - Flavour Dropdown does not always trigger due to overlapping text
π¨ Pricingboard - Flavours sometimes trigger twice, disabling themselves again with a mouse click
π¨ Pricingboard -Transitions did not have the correct ID - Rare Soft Lock after Spamming Input
π¨ Pricingboard - Entering Transition never blocked any queued inputs
π Pricingboard - Decreased Transition Time
π Pricingboard - increased Text sizes a little
π Besom - Replaced Unity's NavAgent with a much more simple and custom navigation. - Will walk through walls but at least won't have an issue to recognize targets and move straight to them ignoring customer collisions and furniture. This reduces a lot of potential causes of why it stops cleaning
π Besom - Reduced cooldown from 60 to 30 seconds
π Besom - Increased - dirt to clean before cooldown from 7 to 10
π Sound - Pouring / Fill in - Kettle & Coffee pot - Increased volume slightly
π Computer - Cafe Name Selection is more obvious now
π Computer - Cafe Upgrades - Stat Section received a little bit more clearance
π Computer - Cafe Upgrades - Active Upgrade Selection is more clear and separate from hovering Feedback
π Old Picture 3 - received a new unique Artwork
π Fancy Picture 1- received a new unique Artwork
π Fancy Picture 2- received a new unique Artwork
π Old Bony Service Counter - Redone shop icon to fit the whole set
π Old Bony Counter Counter - Redone shop icon to fit the whole set
π Old Bony Counter - Redone shop icon to fit the whole set
π Old Bony Shelf - Redone shop icon to fit the whole set
π All Hintboxes - overhaul of the texts for better communications
π All Hintboxes - size slightly increased
π All Hintboxes - removed Hint marker as it's not really neccessary and it feels cleaner
π Hintbox - Item Interactions - Split from 2 to 3 Pages for better readability
π Hintbox - Customer Interaction - Text format changed for better readability
π Hintbox - End of Day- Page 1 image content increased Text size
π Hintbox - End of Day- Page 2 image replaced new one with better readability
π Hintbox - Dirt Interactions- Increased Image sizes to read the text content better on SteamDeck
π Hintbox - Pricingboard- Page 1 image content increased Text size
π Hintbox - Pricingboard- Page 2 image content increased Text size
π Hintbox - Pricingboard- Page 3 image content increased Text size
π Hintbox - Finances & Marketprice - Split from 3 to 4 Pages for better readability
π Hintbox - Finances & Marketprice - Text got multiple format changes
π Hintbox - Finances & Marketprice - Increased Image sizes to read the text content better on SteamDeck
π Options Menu - Selection Colors
π Options Menu - Toggle On Color
π Options Menu - AudioSettings - Slider Snap is now now 1 Unit for Mouse and 5 for Gamepads
π Options Menu - From Pausebar - scaled up a little for better readability on SteamDeck
π Options Menu - Dropdowns - scaled up a little for better readability on SteamDeck
π Font - default Font - received a better Bold version for better readability
π Font - default Font - a few characters were changed for better readability
π Tutorial - Checklist - Now staying at the left corner of the screen because it overlapped with the control icons
π Tutorial - Checklist - scaled up as the text was partially too tiny ( especially on SteamDeck)
π Tutorial - Checklist - GER Loca - optimized wording for better readability
π Tutorial - Checklist - Split up "Add Product and Set Price" Task into two seperate tasks
π Tutorial - Checklist - Hides when entering Computer as it overlays to many important buttons. - Shows up when exiting Computer again
π Daily Summary Screen - Unlocks animation replaced by a simple fade in to avoid unnecessary calculation bugs
π UI - Control Icons - Text size increased
π UI - Dialogbox - Nametag size increased for SteamDeck
π UI - Changed the way UI Animations are handled. Should be more Reliable and a little more optimized now
π UI - Updated many UI Element Highlights and Selections for consistancy and gamepad support
π UI - Replaced old Control Icons with more Style / Color Fitting ones
Save & Load
π¨ Missing several SaveableScript Instance Variations for numerous Objects to clear up lots of unnecessary logic on save & load steps
π¨ CafeShopManager - Not cleaning up missing / destroyed objects before loading in saved objects - resulted in unpredictable behaviour for all systems
π¨ CafeUpgrades - Style Buy Screen showing up on previous game saves ( Now for sure. I found the source for this )
π¨ Dirt - Did not saved and even Stopped the Entire Saving Process when hitting a null object
π¨ Shelfs - Did not save it's own item id correctly
π¨ Packages - Did not save it's own item id correctly
π¨ Old Counters - Did not save it's own item id correctly
π¨ GameData - was not correctly created during a New Game and failed to save
π¨ Cleaning Step - Registered Objects not cleaning up there components, messing up the registrations for runtime gameplay
π¨ Coffee Filter Package - Was shelf valid - result in weird loading behaviour on some configurations
π¨ Empty Coffee Bag Package - Was shelf valid - result in weird loading behaviour on some configurations
π¨ Coffee Waste Item - Was shelf valid - result in weird loading behaviour on some configurations
π¨ Coffee Grinder - Was shelf valid - result in weird loading behaviour
π¨ Water Heater - Was shelf valid - result in weird loading behaviour
π¨ Dishwasher - Was shelf valid - result in weird loading behaviour
π¨ Combiner Manual - Was shelf valid - result in weird loading behaviour
π¨ Radio - Was shelf valid - result in weird loading behaviour
π¨ Besom - Was shelf valid - result in weird loading behaviour
π¨ Pricingboard - Was shelf valid - result in weird loading behaviour
π¨ Pricingboard - Not receiving Products when corrupted or destroyed Boards are destroyed -> Valid Board should receive those remaining products when possible
π¨ Self ServiceCounter - Coffee Pots not beeing connected after loading game - When they run out of coffee before saving
π¨ Self ServiceCounter - Coffee Pots generally did not save socket index when placed in any machine / package / box etc
π¨ Self ServiceCounter - Coffee Pots used wrong index when connecting to socket during load
π¨ Self ServiceCounter - Coffee Pots load previous product when it should be empty
π¨ Computer - Shop Editor - Not always Loading the remaining available extensions for extending the Cafe
π¨ Computer - Options - Dropdowns won't be loaded sometimes
π¨ Game Settings - Not loading correct start resolution on first launch - When not using FHD Monitors
π¨ Game Settings - Saved Refreshrate is removed which caused dropdowns to fail create resolution options - Refreshrate is taken by Current Monitor anyway
π¨ Style - Walls - Pillars from the first Style appear after load game with a different Style
π¨ Style - Floor - Only Applied the Style to the start Area when a different Style then the first was saved
π¨ Style - Ceilling - Only Applied the Style to the start Area when a different Style then the first was saved
π Save process of how individual Objects with certain traits are saved in general - should result in much more stable and correct saving
π Changed SaveData Type to be a value type - This ensures that SaveData must exist at any point
Source
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