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Steam News6 February 20265mo ago

πŸ‘» Now playable with Controller

βš™οΈ Controller Support & Save&Load Bug-Fixing Patch 0.9.16 As we get closer to the full release of My Little Cafe Nightmare, we’ve tackled some major improvements behind the scenes.

In this update4

Full notes

Full My Little Cafe Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes12 additions63 changes3 removals
  • Compatibility
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Server
addedβš™οΈ Controller Support & Save&Load Bug-Fixing Patch 0.9.16As we get closer to the full release of My Little Cafe Nightmare, we’ve tackled some major improvements behind the scenes. The Save & Load system has been reworked and stabilized, and controller support has been significantly enhanced. You can now fully navigate the UI with a controller, and overall controls feel much smoother and more responsive. As always... if you encounter any major issues, you can report them via the in-game tool or directly via Discord .
addedβš™οΈ Controller Support & Save&Load Bug-Fixing Patch 0.9.16Oh, and we also got new hats. Look at these handsome ghosts:
changedβš™οΈ Controller Support & Save&Load Bug-Fixing Patch 0.9.16[carousel autoadvance="true"]
changedβš™οΈ Controller Support & Save&Load Bug-Fixing Patch 0.9.16[/carousel]
addedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ•―οΈ Added
fixedπŸ’€ MAIN PATCH NOTES πŸ‘»πŸ”¨ Fixed
πŸŽƒ Besom - Reduced cooldown6030secondsπŸŽƒ Besom - Reduced cooldown decreased, buffπŸŽƒ Besom - Increased - dirt to clean before cooldown710πŸŽƒ Besom - Increased - dirt to clean before cooldown increased, nerf

My Little Cafe Nightmare changes

addedAs we get closer to the full release of My Little Cafe Nightmare, we’ve tackled some major improvements behind the scenes. The Save & Load system has been reworked and stabilized, and controller support has been significantly enhanced. You can now fully navigate the UI with a controller, and overall controls feel much smoother and more responsive. As always... if you encounter any major issues, you can report them via the in-game tool or directly via Discord .
addedOh, and we also got new hats. Look at these handsome ghosts:
changed[carousel autoadvance="true"]
changed[/carousel]
addedπŸ•―οΈ Added

βš™οΈ Controller Support & Save&Load Bug-Fixing Patch 0.9.16

As we get closer to the full release of My Little Cafe Nightmare, we’ve tackled some major improvements behind the scenes. The Save & Load system has been reworked and stabilized, and controller support has been significantly enhanced. You can now fully navigate the UI with a controller, and overall controls feel much smoother and more responsive. As always... if you encounter any major issues, you can report them via the in-game tool or directly via Discord.

Oh, and we also got new hats. Look at these handsome ghosts:

[carousel autoadvance="true"]

[/carousel]

πŸ’€ MAIN PATCH NOTES πŸ‘»

πŸ•―οΈ Added

πŸ”¨ Fixed

πŸŽƒ Changed

v0.9.16

Content

  • πŸ•―οΈ UI - Navigation - Gamepad Support

  • πŸ•―οΈ UI - Control Icons for Gamepad

  • πŸ•―οΈ Hints - Navigation - Gamepad Support

  • πŸ•―οΈ Pricingboard - Navigation & Price Input - Gamepad Support

  • πŸ•―οΈ Pricingboard - Coffee Name Randomize Button

  • πŸ•―οΈ Computer - Cafe Name Randomize Button

  • πŸ•―οΈ Computer - Navigation - Gamepad Support

  • πŸ•―οΈ Computer - Zoom is now determined by the active Aspect Ratio of the game. This makes the computer screen larger and small Text more readable for most monitors

  • πŸ•―οΈ Controls - Arrow Keys as an alternative Movement Input

  • πŸ•―οΈ Controller Disconnection Screen - Pauses the game & Waits for Controller Reconnect or Keyboard / Mouse Action

  • πŸ•―οΈ Steamworks Support

  • πŸ•―οΈ Gamepad Text Input on SteamDeck and Steams Big Picture Mode

  • πŸ•―οΈ Customer - Skin - 2 New Noir Style Hats

  • πŸ•―οΈ A new Inside Corner variation for the Bony Counter - lvl 2

  • πŸ•―οΈ A new chandelier is ready for purchase to lighten up the cafe! - lvl 10

  • πŸ•―οΈ Coffee Pots - now change color based on the type of coffee it holds. Just like the grounded coffee bags

  • πŸ”¨ Camera Controls - Gamepad - Input Lag / Stuttering due to wrong calculation and update frequence - Now it should be butter smooth!

  • πŸ”¨ Fairylights - reduced some collider sizes for better placement / overlap options

  • πŸ”¨ Fireplace - Audio was not connected to the SFX volume

  • πŸ”¨ Besom - Not beeing updated to snap on Navigation Mesh - Results in stopping to clean the Cafe and generally break

  • πŸ”¨ Besom - Sleep Particles not emitting on cooldown

  • πŸ”¨ ServingTray - Not cleaning up sockets when Items are picked up by hand from the tray

  • πŸ”¨ Self ServiceCounter - Nullref when trying to push CoffeePot from ServingTray into ServiceCounter

  • πŸ”¨ Self ServiceCounter - already filled Cups could be pushed into the ServiceCounter

  • πŸ”¨ Self ServiceCounter - ServingTray is not cleaning up after pushing Cups into ServiceCounter

  • πŸ”¨ Self ServiceCounter - Cups not checking for empty sockets on SercingTray correctly

  • πŸ”¨ Self ServiceCounter - Customer endlessly paying while serving themselves / getting stuck

  • πŸ”¨ Self ServiceCounter - Customer getting stuck when grabbing an empty cup from the ServiceCounter

  • πŸ”¨ Computer - Cafe Upgrades - Not correctly Unlocked / locked at start of the game

  • πŸ”¨ Computer - Has selected buttons on start of game - has lead to weird UI behaviours in some cases

  • πŸ”¨ Computer - When pressing gamepad button, Camera suddenly moved to Computer from the bedroom position and glitched out the entire player.

  • πŸ”¨ Customer - Event Skins not disabled after Season Event finished

  • πŸ”¨ Customer - Skins selection ignoring roll chance

  • πŸ”¨ Customer - Skins not excluding event skins when no event is active

  • πŸ”¨ Loca - ENG - Fixed a some typos

  • πŸ”¨ Loca - GER - Fixed a some typos

  • πŸ”¨ UI - A few button icons had the wrong color, making them invisible

  • πŸ”¨ UI - Pausebar - Opening while exiting Computer or Pricingboard with ESC Key / Gamepad

  • πŸ”¨ UI - Pausebar - Still showing when in Playmode - After quitting Submenu (Options) by ESC Key - Slightly Glitched UI afterwards

  • πŸ”¨ UI - Pausebar - Not Opening when pressing Start Button on Gamepad

  • πŸ”¨ UI - Some Close Buttons were broken ( Pricingboard, Feedback Form, Some Popup Hints )

  • πŸ”¨ UI - GameSelection - On first startup on SteamDeck, Load Game Screen was not loading any UI

  • πŸ”¨ UI - MainMenu - (B / O / "Button East" ) on Gamepad was not always returning / closing SubMenus in MainMenu

  • πŸ”¨ Options Menu - Resolution, Fullscreen and VSync Dropdowns not working at all on Linux / SteamDeck

  • πŸ”¨ Options Menu - Resolution Dropdown not loading any Resolutions in some cases ( Especially Linux / SteamDeck)

  • πŸ”¨ Daily Summary Screen - Unlock Cups - is showing everytime even tho no cup was unlocked

  • πŸ”¨ Daily Summary Screen - Unlocks animation glitching out of the screen

  • πŸ”¨ Day Transition - Sometimes stuck due to missing Animation trigger

  • πŸ”¨ Darkroom - Not triggering Dialog Event sometimes - Hardlock

  • πŸ”¨ Darkroom - First Dialog plays also on Level 3 instead of only Level 2

  • πŸ”¨ Darkroom - Some Lamps have not been spawning in when entering

  • πŸ”¨ Pricingboard - Flavour Dropdown does not always trigger due to overlapping text

  • πŸ”¨ Pricingboard - Flavours sometimes trigger twice, disabling themselves again with a mouse click

  • πŸ”¨ Pricingboard -Transitions did not have the correct ID - Rare Soft Lock after Spamming Input

  • πŸ”¨ Pricingboard - Entering Transition never blocked any queued inputs

  • πŸŽƒ Pricingboard - Decreased Transition Time

  • πŸŽƒ Pricingboard - increased Text sizes a little

  • πŸŽƒ Besom - Replaced Unity's NavAgent with a much more simple and custom navigation. - Will walk through walls but at least won't have an issue to recognize targets and move straight to them ignoring customer collisions and furniture. This reduces a lot of potential causes of why it stops cleaning

  • πŸŽƒ Besom - Reduced cooldown from 60 to 30 seconds

  • πŸŽƒ Besom - Increased - dirt to clean before cooldown from 7 to 10

  • πŸŽƒ Sound - Pouring / Fill in - Kettle & Coffee pot - Increased volume slightly

  • πŸŽƒ Computer - Cafe Name Selection is more obvious now

  • πŸŽƒ Computer - Cafe Upgrades - Stat Section received a little bit more clearance

  • πŸŽƒ Computer - Cafe Upgrades - Active Upgrade Selection is more clear and separate from hovering Feedback

  • πŸŽƒ Old Picture 3 - received a new unique Artwork

  • πŸŽƒ Fancy Picture 1- received a new unique Artwork

  • πŸŽƒ Fancy Picture 2- received a new unique Artwork

  • πŸŽƒ Old Bony Service Counter - Redone shop icon to fit the whole set

  • πŸŽƒ Old Bony Counter Counter - Redone shop icon to fit the whole set

  • πŸŽƒ Old Bony Counter - Redone shop icon to fit the whole set

  • πŸŽƒ Old Bony Shelf - Redone shop icon to fit the whole set

  • πŸŽƒ All Hintboxes - overhaul of the texts for better communications

  • πŸŽƒ All Hintboxes - size slightly increased

  • πŸŽƒ All Hintboxes - removed Hint marker as it's not really neccessary and it feels cleaner

  • πŸŽƒ Hintbox - Item Interactions - Split from 2 to 3 Pages for better readability

  • πŸŽƒ Hintbox - Customer Interaction - Text format changed for better readability

  • πŸŽƒ Hintbox - End of Day- Page 1 image content increased Text size

  • πŸŽƒ Hintbox - End of Day- Page 2 image replaced new one with better readability

  • πŸŽƒ Hintbox - Dirt Interactions- Increased Image sizes to read the text content better on SteamDeck

  • πŸŽƒ Hintbox - Pricingboard- Page 1 image content increased Text size

  • πŸŽƒ Hintbox - Pricingboard- Page 2 image content increased Text size

  • πŸŽƒ Hintbox - Pricingboard- Page 3 image content increased Text size

  • πŸŽƒ Hintbox - Finances & Marketprice - Split from 3 to 4 Pages for better readability

  • πŸŽƒ Hintbox - Finances & Marketprice - Text got multiple format changes

  • πŸŽƒ Hintbox - Finances & Marketprice - Increased Image sizes to read the text content better on SteamDeck

  • πŸŽƒ Options Menu - Selection Colors

  • πŸŽƒ Options Menu - Toggle On Color

  • πŸŽƒ Options Menu - AudioSettings - Slider Snap is now now 1 Unit for Mouse and 5 for Gamepads

  • πŸŽƒ Options Menu - From Pausebar - scaled up a little for better readability on SteamDeck

  • πŸŽƒ Options Menu - Dropdowns - scaled up a little for better readability on SteamDeck

  • πŸŽƒ Font - default Font - received a better Bold version for better readability

  • πŸŽƒ Font - default Font - a few characters were changed for better readability

  • πŸŽƒ Tutorial - Checklist - Now staying at the left corner of the screen because it overlapped with the control icons

  • πŸŽƒ Tutorial - Checklist - scaled up as the text was partially too tiny ( especially on SteamDeck)

  • πŸŽƒ Tutorial - Checklist - GER Loca - optimized wording for better readability

  • πŸŽƒ Tutorial - Checklist - Split up "Add Product and Set Price" Task into two seperate tasks

  • πŸŽƒ Tutorial - Checklist - Hides when entering Computer as it overlays to many important buttons. - Shows up when exiting Computer again

  • πŸŽƒ Daily Summary Screen - Unlocks animation replaced by a simple fade in to avoid unnecessary calculation bugs

  • πŸŽƒ UI - Control Icons - Text size increased

  • πŸŽƒ UI - Dialogbox - Nametag size increased for SteamDeck

  • πŸŽƒ UI - Changed the way UI Animations are handled. Should be more Reliable and a little more optimized now

  • πŸŽƒ UI - Updated many UI Element Highlights and Selections for consistancy and gamepad support

  • πŸŽƒ UI - Replaced old Control Icons with more Style / Color Fitting ones

Save & Load

  • πŸ”¨ Missing several SaveableScript Instance Variations for numerous Objects to clear up lots of unnecessary logic on save & load steps

  • πŸ”¨ CafeShopManager - Not cleaning up missing / destroyed objects before loading in saved objects - resulted in unpredictable behaviour for all systems

  • πŸ”¨ CafeUpgrades - Style Buy Screen showing up on previous game saves ( Now for sure. I found the source for this )

  • πŸ”¨ Dirt - Did not saved and even Stopped the Entire Saving Process when hitting a null object

  • πŸ”¨ Shelfs - Did not save it's own item id correctly

  • πŸ”¨ Packages - Did not save it's own item id correctly

  • πŸ”¨ Old Counters - Did not save it's own item id correctly

  • πŸ”¨ GameData - was not correctly created during a New Game and failed to save

  • πŸ”¨ Cleaning Step - Registered Objects not cleaning up there components, messing up the registrations for runtime gameplay

  • πŸ”¨ Coffee Filter Package - Was shelf valid - result in weird loading behaviour on some configurations

  • πŸ”¨ Empty Coffee Bag Package - Was shelf valid - result in weird loading behaviour on some configurations

  • πŸ”¨ Coffee Waste Item - Was shelf valid - result in weird loading behaviour on some configurations

  • πŸ”¨ Coffee Grinder - Was shelf valid - result in weird loading behaviour

  • πŸ”¨ Water Heater - Was shelf valid - result in weird loading behaviour

  • πŸ”¨ Dishwasher - Was shelf valid - result in weird loading behaviour

  • πŸ”¨ Combiner Manual - Was shelf valid - result in weird loading behaviour

  • πŸ”¨ Radio - Was shelf valid - result in weird loading behaviour

  • πŸ”¨ Besom - Was shelf valid - result in weird loading behaviour

  • πŸ”¨ Pricingboard - Was shelf valid - result in weird loading behaviour

  • πŸ”¨ Pricingboard - Not receiving Products when corrupted or destroyed Boards are destroyed -> Valid Board should receive those remaining products when possible

  • πŸ”¨ Self ServiceCounter - Coffee Pots not beeing connected after loading game - When they run out of coffee before saving

  • πŸ”¨ Self ServiceCounter - Coffee Pots generally did not save socket index when placed in any machine / package / box etc

  • πŸ”¨ Self ServiceCounter - Coffee Pots used wrong index when connecting to socket during load

  • πŸ”¨ Self ServiceCounter - Coffee Pots load previous product when it should be empty

  • πŸ”¨ Computer - Shop Editor - Not always Loading the remaining available extensions for extending the Cafe

  • πŸ”¨ Computer - Options - Dropdowns won't be loaded sometimes

  • πŸ”¨ Game Settings - Not loading correct start resolution on first launch - When not using FHD Monitors

  • πŸ”¨ Game Settings - Saved Refreshrate is removed which caused dropdowns to fail create resolution options - Refreshrate is taken by Current Monitor anyway

  • πŸ”¨ Style - Walls - Pillars from the first Style appear after load game with a different Style

  • πŸ”¨ Style - Floor - Only Applied the Style to the start Area when a different Style then the first was saved

  • πŸ”¨ Style - Ceilling - Only Applied the Style to the start Area when a different Style then the first was saved

  • πŸŽƒ Save process of how individual Objects with certain traits are saved in general - should result in much more stable and correct saving

  • πŸŽƒ Changed SaveData Type to be a value type - This ensures that SaveData must exist at any point

Source

Steam News / 6 February 2026

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