What changed
0 fixes2 additions0 changes0 removals
addedGeneral - new esc menu with more options and key binds - new win screen with score breakdown - new always on progress bar that can be turned off in settings - game now forces workshop update check on startup - unsubscribing from a map now removes it in real time - newly installed or updated levels are marked as "NEW" - camera now auto-zooms out for more square screens to fit full play area
addedEditor - added support for animated bullets (MP4) - added keyframe support for various params - added audio reactive value modifier for several params - added hue shift for rocks, rock particles, lasers, and static lasers - added color tint to rocks - added "CircleEnds" param to static laser circle patterns to allow partial circle shapes - added "CircleEnds" param to circle patterns to allow partial circle patterns - added toggle to enable damage indication in editor - added slider to zoom camera out in editor - removed limits on fields with sliders when typing values directly - added action selector hierarchy in level editor (collapsible/nameable groups, reordering, multi-select, search by name/ID) - added preview window in editor - move modifiers converted to modular system (allows multiple of the same modifier on one action) - added new "redirect" triggerable action (with angle + optional bounce-off-wall behavior) - better spawn action visualization
MusicHell changes
addedGeneral - new esc menu with more options and key binds - new win screen with score breakdown - new always on progress bar that can be turned off in settings - game now forces workshop update check on startup - unsubscribing from a map now removes it in real time - newly installed or updated levels are marked as "NEW" - camera now auto-zooms out for more square screens to fit full play area
addedEditor - added support for animated bullets (MP4) - added keyframe support for various params - added audio reactive value modifier for several params - added hue shift for rocks, rock particles, lasers, and static lasers - added color tint to rocks - added "CircleEnds" param to static laser circle patterns to allow partial circle shapes - added "CircleEnds" param to circle patterns to allow partial circle patterns - added toggle to enable damage indication in editor - added slider to zoom camera out in editor - removed limits on fields with sliders when typing values directly - added action selector hierarchy in level editor (collapsible/nameable groups, reordering, multi-select, search by name/ID) - added preview window in editor - move modifiers converted to modular system (allows multiple of the same modifier on one action) - added new "redirect" triggerable action (with angle + optional bounce-off-wall behavior) - better spawn action visualization
General - new esc menu with more options and key binds - new win screen with score breakdown - new always on progress bar that can be turned off in settings - game now forces workshop update check on startup - unsubscribing from a map now removes it in real time - newly installed or updated levels are marked as "NEW" - camera now auto-zooms out for more square screens to fit full play area
Editor - added support for animated bullets (MP4) - added keyframe support for various params - added audio reactive value modifier for several params - added hue shift for rocks, rock particles, lasers, and static lasers - added color tint to rocks - added "CircleEnds" param to static laser circle patterns to allow partial circle shapes - added "CircleEnds" param to circle patterns to allow partial circle patterns - added toggle to enable damage indication in editor - added slider to zoom camera out in editor - removed limits on fields with sliders when typing values directly - added action selector hierarchy in level editor (collapsible/nameable groups, reordering, multi-select, search by name/ID) - added preview window in editor - move modifiers converted to modular system (allows multiple of the same modifier on one action) - added new "redirect" triggerable action (with angle + optional bounce-off-wall behavior) - better spawn action visualization