Full notes
Full MusicHell update
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What changed
0 fixes2 additions0 changes0 removals
- Gameplay
- UI and audio
addedUpdated the WIP "I Can't Save You" track (halfway complete). - Added player slowdown toggle (Shift or left trigger; toggle mode only for now). - Minor visual updates to Bit Crush, Circumlunar, and Project Onyx OST tracks.
addedAdded RNG variation to nearly 40 parameters. - Added projectile type: Static Laser, fixed-size, stays static (not a trail renderer) - Spawn action parameters are now grouped into categories for easier time finding options - Added Triggerable Events to spawn actions (Call Action Here type; triggers: timer, exit screen, death, spawn) - updated editor UI colors and sizing - Added waveform visualization to the MIDI grid with a new settings panel to customize it. - New hotkeys: 1, 2, 3 to switch tools; hold H to toggle full UI visibility. (will add keybinds later) - Notes tied to deleted actions are now marked deleted and do nothing until reassigned. - Selecting a note on the grid now auto-selects its linked action. - Actions can now be renamed - Position picker now hides the UI so you can click anywhere. - Many action parameters renamed for clarity. - Fixed notes calling the wrong action (random cases and hot-reload when changing levels mid-play). - Fixed cursor getting stuck invisible in editor. - Added toggle so actions can use the note duration for their lifetime. - Deprecated fields are now hidden unless they have non-default values. - All projectiles can now be offset from their spawn origin. - New Rotate Self movement modifier for all projectiles (optionally affects trajectory). - Sine wave start value can now be offset. - Added Tight Collider type for static lasers. - Added visual rotation parameter for rocks and static lasers. - Static lasers now support shape selection (including circle option). - Added color intensity control to all projectiles. - Added alpha control for all projectiles. - Added Time Scale Modifier as a level action.
MusicHell changes
addedUpdated the WIP "I Can't Save You" track (halfway complete). - Added player slowdown toggle (Shift or left trigger; toggle mode only for now). - Minor visual updates to Bit Crush, Circumlunar, and Project Onyx OST tracks.
addedAdded RNG variation to nearly 40 parameters. - Added projectile type: Static Laser, fixed-size, stays static (not a trail renderer) - Spawn action parameters are now grouped into categories for easier time finding options - Added Triggerable Events to spawn actions (Call Action Here type; triggers: timer, exit screen, death, spawn) - updated editor UI colors and sizing - Added waveform visualization to the MIDI grid with a new settings panel to customize it. - New hotkeys: 1, 2, 3 to switch tools; hold H to toggle full UI visibility. (will add keybinds later) - Notes tied to deleted actions are now marked deleted and do nothing until reassigned. - Selecting a note on the grid now auto-selects its linked action. - Actions can now be renamed - Position picker now hides the UI so you can click anywhere. - Many action parameters renamed for clarity. - Fixed notes calling the wrong action (random cases and hot-reload when changing levels mid-play). - Fixed cursor getting stuck invisible in editor. - Added toggle so actions can use the note duration for their lifetime. - Deprecated fields are now hidden unless they have non-default values. - All projectiles can now be offset from their spawn origin. - New Rotate Self movement modifier for all projectiles (optionally affects trajectory). - Sine wave start value can now be offset. - Added Tight Collider type for static lasers. - Added visual rotation parameter for rocks and static lasers. - Static lasers now support shape selection (including circle option). - Added color intensity control to all projectiles. - Added alpha control for all projectiles. - Added Time Scale Modifier as a level action.
General
Updated the WIP "I Can't Save You" track (halfway complete). - Added player slowdown toggle (Shift or left trigger; toggle mode only for now). - Minor visual updates to Bit Crush, Circumlunar, and Project Onyx OST tracks.
Level Editor
- Added RNG variation to nearly 40 parameters. - Added projectile typeStatic Laser, fixed-size, stays static (not a trail renderer) - Spawn action parameters are now grouped into categories for easier time finding options - Added Triggerable Events to spawn actions (Call Action Here type; triggers: timer, exit screen, death, spawn) - updated editor UI colors and sizing - Added waveform visualization to the MIDI grid with a new settings panel to customize it. - New hotkeys: 1, 2, 3 to switch tools; hold H to toggle full UI visibility. (will add keybinds later) - Notes tied to deleted actions are now marked deleted and do nothing until reassigned. - Selecting a note on the grid now auto-selects its linked action. - Actions can now be renamed - Position picker now hides the UI so you can click anywhere. - Many action parameters renamed for clarity. - Fixed notes calling the wrong action (random cases and hot-reload when changing levels mid-play). - Fixed cursor getting stuck invisible in editor. - Added toggle so actions can use the note duration for their lifetime. - Deprecated fields are now hidden unless they have non-default values. - All projectiles can now be offset from their spawn origin. - New Rotate Self movement modifier for all projectiles (optionally affects trajectory). - Sine wave start value can now be offset. - Added Tight Collider type for static lasers. - Added visual rotation parameter for rocks and static lasers. - Static lasers now support shape selection (including circle option). - Added color intensity control to all projectiles. - Added alpha control for all projectiles. - Added Time Scale Modifier as a level action.
Source
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