What changed
0 fixes2 additions0 changes0 removals
addedGeneral - you no longer die from 1 hit, you now have to get hit twice within 7.5 - 10s to die - levels now have point circles that spawn over time and you can collect them for extra points - can now see your current score mid level - 1 new achievement
addedEditor - you can now toggle whether sine wave time multiplies by start speed multi - sorting of projectiles is now consistent based on spawn order and you can also set a sorting priority per projectile - you can now set particles per second and turn off particles entirely on rocks - new settings to disable point circles and enable one hit kills - fixes to rotation offset over time params - max actions 99 -> 1331 - can now see spawn positions on screen when creating a spawn action - can now click to use your pointer to set a position param - can now type values directly in vector 2 slider input fields
MusicHell changes
addedGeneral - you no longer die from 1 hit, you now have to get hit twice within 7.5 - 10s to die - levels now have point circles that spawn over time and you can collect them for extra points - can now see your current score mid level - 1 new achievement
addedEditor - you can now toggle whether sine wave time multiplies by start speed multi - sorting of projectiles is now consistent based on spawn order and you can also set a sorting priority per projectile - you can now set particles per second and turn off particles entirely on rocks - new settings to disable point circles and enable one hit kills - fixes to rotation offset over time params - max actions 99 -> 1331 - can now see spawn positions on screen when creating a spawn action - can now click to use your pointer to set a position param - can now type values directly in vector 2 slider input fields
General - you no longer die from 1 hit, you now have to get hit twice within 7.5 - 10s to die - levels now have point circles that spawn over time and you can collect them for extra points - can now see your current score mid level - 1 new achievement
Editor - you can now toggle whether sine wave time multiplies by start speed multi - sorting of projectiles is now consistent based on spawn order and you can also set a sorting priority per projectile - you can now set particles per second and turn off particles entirely on rocks - new settings to disable point circles and enable one hit kills - fixes to rotation offset over time params - max actions 99 -> 1331 - can now see spawn positions on screen when creating a spawn action - can now click to use your pointer to set a position param - can now type values directly in vector 2 slider input fields