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Steam News13 May 20242y ago

May demo update - more monsters, more upgrades, more metal.

We're hard at work on the main production of Munch, but decided to add a few more things to the demo in time for the Endless Replayability Steam fest. Here's a few things we've added and fixed.

Full notes

Full Munch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes8 additions2 changes1 removal
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Compatibility
addedWe're hard at work on the main production of Munch, but decided to add a few more things to the demo in time for the Endless Replayability Steam fest.
fixedHere's a few things we've added and fixed.
addedNew stuff:
addedA new enemy type: the scout (ranged)
addedA new playable monster: Morbideath - a Nekro/Flesh hybrid. Since it's a hybrid, it has mixed characteristics - a bit of melee, a bit of ranged, but still 100% metal. To access it, make sure you choose a few Nekro mutations
addedA new type of upgrade: Relics that can be acquired once you reach the second Era (only 1 in the demo)

Munch changes

addedWe're hard at work on the main production of Munch, but decided to add a few more things to the demo in time for the Endless Replayability Steam fest.
fixedHere's a few things we've added and fixed.
addedNew stuff:
addedA new enemy type: the scout (ranged)
addedA new playable monster: Morbideath - a Nekro/Flesh hybrid. Since it's a hybrid, it has mixed characteristics - a bit of melee, a bit of ranged, but still 100% metal. To access it, make sure you choose a few Nekro mutations

We're hard at work on the main production of Munch, but decided to add a few more things to the demo in time for the Endless Replayability Steam fest.

Here's a few things we've added and fixed.

New stuff:

  • A new enemy type: the scout (ranged)

  • A new playable monster: Morbideath - a Nekro/Flesh hybrid. Since it's a hybrid, it has mixed characteristics - a bit of melee, a bit of ranged, but still 100% metal. To access it, make sure you choose a few Nekro mutations

  • A new type of upgrade: Relics that can be acquired once you reach the second Era (only 1 in the demo)

  • A new type of upgrade: Special limb attachments with power effects. Get these by fulling mutating your character in each era.

  • 11 new mutations to select, from the Nekro branch

  • Healing orbs now drop from some secondary objectives and buildings. Munch on these bad boys to recover some HP

We also think we fixed these things, but you never really know:

  1. Abilities now have their cooldown countdowns

  2. Enemies now explode properly instead of freezing in a death pose

  3. Fixed character getting stuck after dashing

  4. Fixed some UI navigation issues

  5. Thugs now perform their special abilities properly

  6. Fixed Gutpuncher's stun that sometimes wouldn't stun

  7. Peasants no longer get stuck running away from you

  8. Destructible props should break properly now (and drop a little treat)

  9. Some other visual fixes you probably didn't even notice

  10. Some balancing

As always, feedback is very much needed :) We'll have a beta test in the next couple of months with most of the playable characters, enemies and real procedural level generation etc. Until then we'll likely do another demo update with some level and environment changes, balancing etc.

Roof

Source

Steam News / 13 May 2024

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