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Steam News8 April 20242y ago

Demo updates for April based on feedback

We got a tonne of feedback through our feedback form, YouTube comments, Discord, playtesting and the forum. So we focussed on improvements to: - Combat - Munching - Controls (incl.

Full notes

Full Munch update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
changedSo we focussed on improvements to: - Combat - Munching - Controls (incl. KB+M and rebindings) - Music
fixedUpdates: - Various improvements on combat mechanics - Added aim support (can be toggled off in settings) - Better control on enemy aim - Dash improvements (enemies don’t block you) - Movement improvements - KB+M support. Mouse for attacking + munching. Abilities shifted to be near WSAD - Munching can be done while moving, making it easier to eat - Nearby food of the same time will merge - Enemies AI improvements - Fixed key rebinding - Some music changes - You can now smash obstacles out of the way - No longer staggered as much when enemies are smaller than you
addedNext update we're hoping to have some new content to try, more varied enemies and a new playable monster... stay runed!

Munch changes

changedSo we focussed on improvements to: - Combat - Munching - Controls (incl. KB+M and rebindings) - Music
fixedUpdates: - Various improvements on combat mechanics - Added aim support (can be toggled off in settings) - Better control on enemy aim - Dash improvements (enemies don’t block you) - Movement improvements - KB+M support. Mouse for attacking + munching. Abilities shifted to be near WSAD - Munching can be done while moving, making it easier to eat - Nearby food of the same time will merge - Enemies AI improvements - Fixed key rebinding - Some music changes - You can now smash obstacles out of the way - No longer staggered as much when enemies are smaller than you
addedNext update we're hoping to have some new content to try, more varied enemies and a new playable monster... stay runed!

We got a tonne of feedback through our feedback form, YouTube comments, Discord, playtesting and the forum.

So we focussed on improvements to:

  • Combat
  • Munching
  • Controls

(incl. KB+M and rebindings) - Music

It took some refactoring, but I think we're set-up for a better game.

Updates:

  • Various improvements on combat mechanics
  • Added aim support

(can be toggled off in settings) - Better control on enemy aim - Dash improvements (enemies don’t block you) - Movement improvements - KB+M support. Mouse for attacking + munching. Abilities shifted to be near WSAD - Munching can be done while moving, making it easier to eat - Nearby food of the same time will merge - Enemies AI improvements - Fixed key rebinding - Some music changes - You can now smash obstacles out of the way - No longer staggered as much when enemies are smaller than you

Next update we're hoping to have some new content to try, more varied enemies and a new playable monster... stay runed!

Source

Steam News / 8 April 2024

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