What changed
1 fix1 addition1 change0 removals
changedSo we focussed on improvements to: - Combat - Munching - Controls (incl. KB+M and rebindings) - Music
fixedUpdates: - Various improvements on combat mechanics - Added aim support (can be toggled off in settings) - Better control on enemy aim - Dash improvements (enemies don’t block you) - Movement improvements - KB+M support. Mouse for attacking + munching. Abilities shifted to be near WSAD - Munching can be done while moving, making it easier to eat - Nearby food of the same time will merge - Enemies AI improvements - Fixed key rebinding - Some music changes - You can now smash obstacles out of the way - No longer staggered as much when enemies are smaller than you
addedNext update we're hoping to have some new content to try, more varied enemies and a new playable monster... stay runed!
Munch changes
changedSo we focussed on improvements to: - Combat - Munching - Controls (incl. KB+M and rebindings) - Music
fixedUpdates: - Various improvements on combat mechanics - Added aim support (can be toggled off in settings) - Better control on enemy aim - Dash improvements (enemies don’t block you) - Movement improvements - KB+M support. Mouse for attacking + munching. Abilities shifted to be near WSAD - Munching can be done while moving, making it easier to eat - Nearby food of the same time will merge - Enemies AI improvements - Fixed key rebinding - Some music changes - You can now smash obstacles out of the way - No longer staggered as much when enemies are smaller than you
addedNext update we're hoping to have some new content to try, more varied enemies and a new playable monster... stay runed!
We got a tonne of feedback through our feedback form, YouTube comments, Discord, playtesting and the forum.
So we focussed on improvements to:
(incl. KB+M and rebindings) - Music
It took some refactoring, but I think we're set-up for a better game.
Updates:
- Various improvements on combat mechanics
- Added aim support
(can be toggled off in settings) - Better control on enemy aim - Dash improvements (enemies don’t block you) - Movement improvements - KB+M support. Mouse for attacking + munching. Abilities shifted to be near WSAD - Munching can be done while moving, making it easier to eat - Nearby food of the same time will merge - Enemies AI improvements - Fixed key rebinding - Some music changes - You can now smash obstacles out of the way - No longer staggered as much when enemies are smaller than you
Next update we're hoping to have some new content to try, more varied enemies and a new playable monster... stay runed!