Full notes
Full Moulder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Moulder DEMO 1.7 Version
This version reworks aiming while locked onto an enemy, making it easier to aim for weak points and guts. To popular request, it also allows the player to throw unselected maggot types.
Changes:
GAMEPLAY:
Aiming while locked on now allows you to move your crosshair with the mouse / joystick. You will throw maggots towards your crosshair.
Guts no longer disappear when damaged with something other than a maggot.
Now you can throw maggot types that aren't equipped on your weapon. The equipped ones will take priority. These changes also affect swarming and the Rot Shotgun.
The weapons have been slightly rebalanced.
Maggots that remain in the Idle, Thrown or Chasing state for more than 5 seconds now automatically return to the player.
Thrown maggots are now invulnerable; this includes the self-throwing behaviour when responding to a weapon attack or swarm command.
Rage (yellow bar, increases maggot throw freq) now decays more slowly, but is also reduced with every throw.
Added an air dash (dodge button in midair, gives no invincibility), which increases your current horizontal velocity by 10%. If you know how to chain these, you'll be going very fast.
Added jump buffering to make b-hopping easier without remapping the controls.
The plunging attack now has a very short cooldown and bounces you a little higher. The angle needed for a plunging attack to count as a stomp has been made more forgiving.
Leuce no longer collides with enemy body parts while moving upwards.
Heavy attacks now have commitment (can't dodge out of them); you can still input buffer your dodge.
The Grappling Hook's cooldown has been lowered to 5 seconds.
MISCELLANEOUS:
If you can stomp an enemy, you will now see a stomp indicator.
The hitstop system (time briefly freezing when hitting an enemy) has been reworked to pause your animations rather than stopping global time. Heavy attacks will also briefly pause the target's animations.
The visual effects for slashing weapons are now directional, 3D and change based on damage.
Various systems (meat orbs, blood, gore, audio, enemy handling) have been reworked to be more performant. You should experience less FPS drops.
A weapon's equipped maggot type now shows up as a mask on Leuce's face.
Inserted Banshee components now glow intermittently, making it easier to track your progress towards rebuilding the tower.
The mission icon of a certain secret has been altered so that it no longer looks like a map.
Darkened the shadow of a certain secret. Now it can also spawn while looking straight up. The things this secret can do have been limited in certain maps.
BUG FIXES:
Fixed the camera logic being handled in _physics_process, making it update at 60fps even on higher framerates and causing it to control horribly.
Fixed a bug that caused Leuce's legs to not be animated at very low joystick inclinations while aiming on controller.
If your save file corrupts as a result of this update, go to (%appdata% > Roaming > Godot > app_userdata > Moulder) and delete your save file and settings file; also leave a comment / community post to let me know, please.
Source
Changelog.gg summarizes and formats this update. How we read updates.
