Full notes
Full Moulder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- UI and audio
Updating to this new version will reset your save file and keybinds, as the way data is handled has been changed.
Changes:
GAMEPLAY:
Now the player no longer accelerates when strafing on the ground. This was a remnant from when the game was an FPS, to enable bunny-hopping. To compensate, the base ground speed has been slightly increased.
The lock-on camera movement has been softened, making it turn less abruptly. Its precision is increased while aiming.
The health of some bosses has been slightly reduced.
Spinesnapper will now run two times instead of three; its locational damage modifiers have also been adjusted.
Invulnerable body parts (such as the front section of the Organ Grinder) now play a clang sound when hit.
Herald of the End dialogue changed.
The last entry of the bestiary can now be obtained without having a mission equipped.
MISCELLANEOUS:
Added inverted Y-axis option.
Crushing enemies to increase the damage you deal to them is now properly tutorialized.
The weapon swap button (R on keyboard, D-Pad Up on controller) is now properly tutorialized.
Now the tutorial will detect if you are using mouse and keyboard or a controller, and will only display the corresponding keybinds.
BUG FIXES:
Now jumping during a plunge attack will no longer cause you to jump and retain your plunging status.
Now having a controller plugged in will no longer completely override your camera controls, allowing you to still use the mouse.
Removed an interaction between the air attack of the katana and jumping that allowed the player to fly extremely fast.
Source
Changelog.gg summarizes and formats this update. How we read updates.
