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Steam News12 November 20257mo ago

Moulder DEMO Patch 1.6

Moulder DEMO 1.6 Version This version reworks parts of the combat system to be more interesting, as well as fixing or mitigating other issues.

Full notes

Full Moulder update

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What changed

1 fix8 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
changedGAMEPLAY :
addedNew "guts" mechanic; enemies will spill their intestines, which become special temporary weak points. Hit them with maggots to pop them.
changedHeavy attacks reworked to use a "charge" mechanic; fully charged heavy attacks knock off maggots and spill the enemy's guts.
addedCleaver moveset completely reworked and rebalanced. Light attacks can be used while moving; heavy attacks are now charged up by holding the button.
changedLeuce now faces the enemies if attacking while lock-on is engaged.
changedThe "swarm attack" (previously mapped to heavy attack button + aim) now happens automatically when the player stops throwing maggots.

Moulder DEMO 1.6 Version

This version reworks parts of the combat system to be more interesting, as well as fixing or mitigating other issues.

Changes:

GAMEPLAY:

  • New "guts" mechanic; enemies will spill their intestines, which become special temporary weak points. Hit them with maggots to pop them.

  • Heavy attacks reworked to use a "charge" mechanic; fully charged heavy attacks knock off maggots and spill the enemy's guts.

  • Offensive impact maggots (Teeth, Daggers) can spill guts with their effects.

  • Cleaver moveset completely reworked and rebalanced. Light attacks can be used while moving; heavy attacks are now charged up by holding the button.

  • Leuce now faces the enemies if attacking while lock-on is engaged.

  • Lock-on is now less strict while aiming.

  • The "swarm attack" (previously mapped to heavy attack button + aim) now happens automatically when the player stops throwing maggots.

  • The "Lake" monster spawn location in Windmills has been moved to the center of the lake.

MISCELLANEOUS:

  • The introduction text has been shortened.

  • The tutorial has been updated and generally touched up.

  • Now selecting a mission plays an UI animation.

  • Certain equipment descriptions have been updated.

  • A number of interactions that previously had no feedback now cause a message to appear.

  • A sign in Windmills now explicitly teaches that blue projectiles can be blocked.

  • Added a new sign in Windmills to explain the Rage mechanic.

  • Added a glow around idle or panicking maggots.

  • Added new maggot sounds and retouched Leuce's sounds.

  • Revamped healthbars to show a lot more informationnow they also display the creature's posture and guts buildup; certain bosses get an additional resource bar tied to their unique powers. Some of these features can be turned off by disabling the new "Advanced Healthbars" option.
  • Added a new "Auto Lock-On" option, which automatically locks the camera on the last enemy hit. On by default.

  • Added various graphical changes.

BUG FIXES:

  • Maggot masks and the "ball maggot" model now correctly fade away when close to the camera.

  • Remapping your controls to Mouse4 and above now correctly displays the assigned input rather than . Beware that the way Godot assigns numbers to mouse inputs is different from the traditional numbering.

  • Various issues related to performance should be fixed, though the overall hardware requirements haven't changed.

If your save file corrupts as a result of this update, go to (%appdata% > Roaming > Godot > app_userdata > Moulder) and delete your save file and settings file; also leave a comment / community post to let me know, please.

Source

Steam News / 12 November 2025

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