Update log
Full Mortal Online 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Balance
- Gameplay
- Store
Greetings Mortals,
This update comes with a heavy focus on addressing several long-standing quality of life areas.
It introduces the new Ether Wayshrines, which allow you to travel around the map in a much smoother and unique way after being unlocked, the Banking Overhaul which makes using the bank an entirely fresh experience, Caravan Campsites to make dungeon content more accessible, War and Siege changes to improve the sieging experience and remove lots of old issues, balance changes to combat abilities and spells, an increase to everyone’s max Health to raise the average “Time to Kill”, loads of miscellaneous fixes and much more.
Ether Wayshrines
Ether Wayshrines are new structures in the world which can be unlocked while alive, and used as a spirit to automate travel between set locations to other Wayshrines, making the experience of moving around the map as a spirit substantially smoother. Overall, the feature allows more convenient traversal of the world in such a way as to maximize the amount of time spent actually playing the game in the way that you want to, rather than spending lengthy and tedious periods of time manually navigating the Etherworld.
Wayshrines can be used to travel between them as a spirit.
Wayshrine travel occurs in real-time through the air toward your destination, and will move your character at a speed faster than normal spirit travel.
Before you can use a specific wayshrine, you must visit it once while alive to unlock it, by interacting with the Wayshrine Tablet.
After using a Wayshrine you will receive the Strained Spirit debuff, which prevents you from using any Wayshrine again for 15 minutes.
When dead you can now, from the character window, choose to teleport to the nearest unlocked Wayshrine.
Caravan Campsites
One of the intended and expected uses of Caravan Campsites is to facilitate the gameplay loop of spirit traveling to the campsite, resurrecting, then using whatever means at your disposal to kill and butcher some surrounding creatures to obtain materials. Then to use said materials to craft yourself some basic equipment should you have the profession skills to do so, delve into the nearby dungeon to fight its denizens for Glory and attempt to escape with any loot you may have found to be deposited safely with the Caravan Banker.
You will of course need to transport any valuables to a different location such as a town in order to properly benefit from them, which will likely need to be done not infrequently due to the limited size of the Caravan Banker.
The primary purpose of this new feature is intended to cater to smaller groups and solo players as a staging point for the nearby dungeon, although naturally larger forces will often be close at hand.
Caravan Campsites have now been placed outside all dungeons apart from spider caves, containing the following:
A red priest
A Caravan Banker with a limited max item count of 40
A Magic Vendor who sells basic ecumenical reagents
A Utility Vendor who sells basic equipment such as bandages and arrows
A taskmaster with new accompanying tasks specific to the dungeon the campsite is next to.
Two Caravan Mercenaries who will only attack Criminals and War Combatants in an effort to keep fighting away from the campsite
Naturally, these Caravan Mercenaries will not be capable of suppressing a large or strong enough force, and so these campsites will always include a strong element of risk and are by no means considered safe locations.
Banking Overhaul
The bank has been completely overhauled in the following ways for
Source
