Mortal Online 2
Steam News 10 March 20262mo ago

Into the Vault #155 | Party System & Questionnaire

Greetings Mortals, In this development update, we will be detailing one of the features of the upcoming patch, and in particular asking for your feedback and opinion about some things yet to be decided! New Party System…

Update log

Full Mortal Online 2 update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings Mortals,

Extracted changes

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
addedNew Party SystemThe expected use case for the Party system is primarily players forming on-the-spot groups in towns before embarking on a trip to complete a task or dungeon together. The ability to communicate easily with Party members should allow those using the system to more easily form new connections, make new friends and thereby create lasting ties to the game world.
changedEarning Glory While in a PartyWhile in a Party, all Glory earned from AI killed by any Party member is split / divided between the current Party members who are in the local area. For example: A Party of 5 players kills an AI which awards 100 Glory. Each player will receive 20 Glory each regardless of their individual contributions to the AI’s Health or healing other Party members.
changedEarning Glory While in a PartyWhen an AI is being damaged by both players in a Party as well as additional players who are not in the Party, the players in the Party are considered one entity, so the Glory from the AI will be shared normally for the player not in the Party, while the remainder is divided among the Party members. For example: A Party of 5 players is killing an AI which awards 100 Glory, and combined they manage to deal 50% of its Health in damage. An additional player who is not in the Party is also killing the AI, and deals the remaining 50% of the AI’s Health in damage. The player not in the Party will receive 50 Glory, while the players in the Party will each receive 10 Glory ( 50 Glory / 5 Party members ).

In this development update, we will be detailing one of the features of the upcoming patch, and in particular asking for your feedback and opinion about some things yet to be decided!

New Party System

The Party system allows players to form a Party with each other to further aid with communication and organization when grouping up to experience content together. Players in a Party are essentially in a mini-guild, which is more temporary in nature.

The expected use case for the Party system is primarily players forming on-the-spot groups in towns before embarking on a trip to complete a task or dungeon together. The ability to communicate easily with Party members should allow those using the system to more easily form new connections, make new friends and thereby create lasting ties to the game world.

Due to the low commitment and high quality of life nature of the Party system, it is expected to enable normally-solo players to be more willing and able to experience group content with strangers.

Party Mechanics

  • Being in a Party gives all Party members access to the [Party], /party, /p chat channel, which may be used to communicate with other Party members.

    • This allows Party members to more easily communicate compared to using the Whisper system, as they may chat with all Party members at once rather than individually, while also not requiring them to join the same guild as each other.

  • Being in a Party will either override the flag color of your Party members to another color, or display a different icon below their name while targeting them for easy identification.

  • There will be a maximum number of players who can be in one Party, although the exact number has not yet been finalized.

  • To avoid people using the Party system to grief other players, Party members are not effectively Local Grey to each other, and are not able to attack or loot each other freely if the player’s base flag is Blue (Innocent) or Yellow (Fledgling).

  • Party members are able to loot each other’s killed-AI bags freely regarding the Loot Priority system.

  • You may only be a member of one Party at a time.

  • Clade Gift Warcries affect Party members.

Earning Glory While in a Party

  • While in a Party, all Glory earned from AI killed by any Party member is split / divided between the current Party members who are in the local area.

    • For example:

      • A Party of 5 players kills an AI which awards 100 Glory.

      • Each player will receive 20 Glory each regardless of their individual contributions to the AI’s Health or healing other Party members.

  • When an AI is being damaged by both players in a Party as well as additional players who are not in the Party, the players in the Party are considered one entity, so the Glory from the AI will be shared normally for the player not in the Party, while the remainder is divided among the Party members.

    • For example:

      • A Party of 5 players is killing an AI which awards 100 Glory, and combined they manage to deal 50% of its Health in damage.

      • An additional player who is not in the Party is also killing the AI, and deals the remaining 50% of the AI’s Health in damage.

      • The player not in the Party will receive 50 Glory, while the players in the Party will each receive 10 Glory (50 Glory / 5 Party members).

Earning Task Progress While in a Party

  • While

Source

Steam News / 10 March 2026

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