Mortal Online 2
Steam News 1 December 20255mo ago

Patch Notes 2.2.2.64

Changes You now gain much less Glory when doing a supply run. Fixed a "player Archery-specific" damage bug, where certain Clade Gift buffs, Mastery buffs, Essence Orb effects & the Combat Ability 'Brace' effect were bei…

Update log

Full Mortal Online 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

14 fixes0 additions8 changes1 removal
  • Balance
  • Gameplay
  • Store
  • Fixes
  • UI and audio
  • Performance
fixedChangesFixed a "player Archery-specific" damage bug, where certain Clade Gift buffs, Mastery buffs, Essence Orb effects & the Combat Ability 'Brace' effect were being calculated twice when affecting archery damage. This included damage increases and decreases. Effects such as Oghmir 'Stone skin', 'Rock Solid', 'Warcry'. Thursar 'Adamant', Human 'Tactician', Mastery dmg to AI, 'Low Health Damage Bonus' were affected.
changedMagicThe Mental Leech spell has been over-performing since its last balance adjustment, where it went from being never used at all to being a little too good.
changedMagicThere was essentially no downside to casting the spell all the time and extremely quickly draining all the Mana of your target. This is mostly due to the amount of Mana being drained per tick heavily scaling with the casters Intelligence, so this has been lowered, along with the cast time having been adjusted to be a little longer, giving enough time for the target caster to read that the spell is being cast, and prepare a Purify if they're fast enough to counter the Mental Leech and not lose much or any Mana from it.
changedMagicThis allows a skillful counter to the threat of another caster draining your Mana constantly 100% of the time, while if left unattended, the Mental Leech will severely place advantage on the caster regarding Mana economy, which often is the determining factor for a mage duel.
changedMagicMental Leech base "damage" (amount of Mana transferred every second, before Intelligence Spell Power bonus is applied) reduced from 3-5 to 1-1
changedMagicMental Leech Mana Cost reduced from 8 to 5
Mental Leech base "damage" (amount of Mana transferred every second, before Intelligence Spell Power bonus is applied) reduced from 3-5 to 1Mental Leech Mana Cost8 to 5Mental Leech Cast time1.2s to 1.6s

Changes

  • You now gain much less Glory when doing a supply run.

  • Fixed a "player Archery-specific" damage bug, where certain Clade Gift buffs, Mastery buffs, Essence Orb effects & the Combat Ability 'Brace' effect were being calculated twice when affecting archery damage.

    • This included damage increases and decreases. Effects such as Oghmir 'Stone skin', 'Rock Solid', 'Warcry'. Thursar 'Adamant', Human 'Tactician', Mastery dmg to AI, 'Low Health Damage Bonus' were affected.

Magic

The Mental Leech spell has been over-performing since its last balance adjustment, where it went from being never used at all to being a little too good.

There was essentially no downside to casting the spell all the time and extremely quickly draining all the Mana of your target. This is mostly due to the amount of Mana being drained per tick heavily scaling with the casters Intelligence, so this has been lowered, along with the cast time having been adjusted to be a little longer, giving enough time for the target caster to read that the spell is being cast, and prepare a Purify if they're fast enough to counter the Mental Leech and not lose much or any Mana from it.

This allows a skillful counter to the threat of another caster draining your Mana constantly 100% of the time, while if left unattended, the Mental Leech will severely place advantage on the caster regarding Mana economy, which often is the determining factor for a mage duel.

  • Mental Leech base "damage" (amount of Mana transferred every second, before Intelligence Spell Power bonus is applied) reduced from 3-5 to 1-1

  • Mental Leech Mana Cost reduced from 8 to 5

  • Mental Leech Cast time increased from 1.2s to 1.6s

Emotes

  • You can no longer use certain emotes while mounted, due to the potential for clipping inside the mount.

  • Fixed the Pledge Emote not correctly limiting emote movement to the upper body while auto walking and performing the emote at the same time, causing the player to slide around on the ground.

Combat Abilities

  • Fixed Strength requirement calculation not applying correctly when using bow combat abilities while mounted. This fixes the issue with players being able to use combat abilities like Snap Shot with bows far above their current Strength.

  • Using a combat ability now cancels “Use/Interact” actions.

  • Fixed Energise incorrectly only increasing Mana regeneration by +30% instead of the intended +100%.

Tasks

  • Fixed one of the Shinarian Labyrinth Caravan tasks not having Sidoian Warriors as it should.

Pets

  • Fixed issue that made “All pets” commands not always work.

  • Fixed a rare issue that made it so that you would not logout with your pet.

UI

  • Fixed bank UI bug, trying to create an itemlist would instead add to a previous itemlist if it had the defaulted name.

  • You can now search the bank for a specific item list, for example "Swords" or "Fruits", which will show all the items stored in the bank under that list.

  • When searching in the bank, only the item lists which contain filtered items will be displayed.

  • Fixed bank issue where player-crafted potions would appear under 'Vials' instead of 'Potions'.

  • Fixed being able to rename a Favored list to something that already existed, causing conflicts and odd behaviors with existing lists.

  • Fixed UI broker crash when trying to set the maximum search value to negative.

Territory Control

  • Fixed issue where the new Keep no-build zones outside keep walls and gates were not activated correctly.

  • Fixed an issue causing Region buffs from Keeps to sometimes not be applied correctly.

  • Fixed the “Butchery Yield” Region buff to now work

Source

Steam News / 1 December 2025

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