Update log
Full Mortal Online 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Balance
- Gameplay
What's New?
This development update post will go into detail about some of the key things we’re working on for the next patch, namely an update to the War mechanics, Ether Wayshrines, the Banking Overhaul and the introduction of Caravan Campsites.
We have also included mention of something we have been discussing internally but that is not coming in the next patch, at the end of this post.
Banking Overhaul
In our last Into the Vault post we went into detail about various issues the current banking experience has, and what our plans were to address them.
If you missed that post and would like to read more about what the planned changes are, you can do so by visiting our last development update here on our website:
Your responses via the feedback form were very positive, resulting in 82.5% of you voicing that you think the described Banking Overhaul would be a positive improvement to the game. We would like to thank everyone who took the time to submit their feedback.
As a result of such a positive response, we plan to include this as part of our next update.
We also asked if you thought the ability to create lists of “Favored items” that can be withdrawn with a single click in specific quantities would be an important inclusion to the overhaul, and 83% of you said yes, so we will be working on making that happen as well.
Additionally, we initially stated that it would no longer be possible to place items in bags within the bank. However, due to feedback and some internal discussions we now plan to allow this, giving bags their own dedicated primary category. The current plan is for you to be able to see all of your bags as well as the items in them without needing to open each one, and either empty the contents of a bag to the bank or withdraw the bag to your inventory using some handy new UI buttons.
Items contained within bags will still appear in the auto-sorted bank categories, however you will now be able to drop a bag into the bank and withdraw it again without needing to manually withdraw each of the items it contained.
Ether Wayshrines
As mentioned in our last development update, the Quality Survey we ran last month indicated that the second most mentioned issue many players had was with the experience of spirit travel.
In the past we have proposed and asked for feedback on a feature called Ether Wayshrines a few times, and so some of you in the community will be familiar with the concept already.
We have known for a long time that this area of the game has needed to be updated, however we haven’t quite had the opportunity to tackle it properly until now.
Spirit Travel Frustrations
When traveling from one place on Myrland to another, it is often the choice of many to do so as a spirit. This is because of a few reasons, namely that you naturally risk nothing when traveling as a spirit compared to being alive, where you must obtain and risk a mount along with any equipment or items you might choose to bring to better survive the journey.
A less prominent but still relevant reason is the lack of threats which might interrupt your journey, from other players and spawning AI like Outlaws, to something as simple as fall damage which is of
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