Update log
Full Mortal Online 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Balance
- Gameplay
- Fixes
- UI and audio
- Maps
This update comes with a wide variety of changes, with some of the key ones being:
An upgrade to the latest version of Unreal Engine 5
Client-side performance improvements ranging from 5-25% depending on where you are in the world and what is happening around you
Some fixes to a few long standing bugs and issues such as:
Mounts ending up underground
The in-game chat not auto scrolling to the bottom properly
Attributes affected by rings not being updated without needing to re-equip them
A fix for the “any broker” filter not showing any listings
Reintroducing the Fishing Taskmaster
An important balance change affecting nearly all melee combat abilities
Two new craftable pet armors
An enormous 100+ environment art fixes
A long list of miscellaneous bug fixes and backend work
Engine
We have upgraded the engine to version 5.6.1
Updated DLSS plugin version to 8.2.0-NGX310.3.0 (DLL version 310.3.0.0).
Updated AMD FSR to 3.1.4a.
Balance
Increase standing loss from killing nation AI (such as Risar or town guards) from 1 to 5.
Updated all melee combat abilities to be correctly affected by the Force mechanic used for normal attacks, which increases or reduces damage based on where in the swing animation the weapon connects to a target. This was being overridden in the previous patch to address issues with some abilities having unintendedly low damage, or an irregular hit trace. All melee combat abilities now have a "sweet spot" in their animations for dealing the most damage. As a result, combat abilities in general will now deal less damage unless aimed well.
Dagger Precise Strikes base animation duration increased from 2.2s to 2.3s
2H Club abilities are now more affected by higher weapon weights
Polesword Sweeping Strikes base animation duration increased from 3.7s to 3.9s
Combat
Fixed a bug that made Crushing Blow drain 0 Mana.
Fixed a bug causing the Combat Ability Alternating Strikes to hit more times than intended.
Fixed Alternating Strikes having the wrong parry directions.
Magic
Increased the Mana cost of Sacrificial Eruption from 8 to 30.
Improved performance cost on mental leech VFX when facing the caster as the target
Fixed magic auto-cast bug caused by an engine-level input bug in UE5. Modifier+Key bindings would get stuck if the modifier key was released first. For example, pressing Ctrl+E and then releasing Ctrl before E would cause the key binding to get stuck.
Tasks
Reintroduced the Fishing Taskmaster in all towns.
Pets
Added Shoreprower craftable armor & bags.
Added Terror Bird craftable armor & bags.
Necromancy ritual pets now use a much simpler rule for which combinations you can have out at the same time without one of them dying; You can now have one risen horse as well as one additional non-horse risen pet of any kind. This means you can have a risen horse and a risen bear, but not a risen wolf and a risen bear at the same time.
Fixed broken resource textures on Lykiator bags
You can no longer sell Fallowborn Tagmatons spawned from an egg on the broker.
You can no longer trade Fallowborn Tagmatons spawned from an egg.
Mounts
Fixed issue where mounts would sometimes float in the air or end up underground after the rider dismounts them. This would only happen when players did a very specific sequence of steps.
UI and Interactions
Updated the in-game chat to fix existing scrolling issues.
Contested Regions on the map will now appear in a different color, making it easier at a glance to see which Regions have ongoing Outpost Sieges.
Fixed the Broker not showing any
Source
