Mortal Online 2
Steam News 17 September 20258mo ago

Patch Notes 2.2.1.22

This update comes with a wide variety of changes, with some of the key ones being: An upgrade to the latest version of Unreal Engine 5 Client-side performance improvements ranging from 5-25% depending on where you are i…

Update log

Full Mortal Online 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

7 fixes5 additions11 changes2 removals
  • Performance
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
changedClient-side performance improvements ranging from 5-25% depending on where you are in the world and what is happening around you
addedSome fixes to a few long standing bugs and issues such as: Mounts ending up underground The in-game chat not auto scrolling to the bottom properly Attributes affected by rings not being updated without needing to re-equip them A fix for the “any broker” filter not showing any listings Reintroducing the Fishing Taskmaster An important balance change affecting nearly all melee combat abilities Two new craftable pet armors An enormous 100+ environment art fixes A long list of miscellaneous bug fixes and backend work
changedEngineUpdated DLSS plugin version to 8.2.0-NGX310.3.0 (DLL version 310.3.0.0).
changedEngineUpdated AMD FSR to 3.1.4a.
changedBalanceIncrease standing loss from killing nation AI (such as Risar or town guards) from 1 to 5.
addedBalanceUpdated all melee combat abilities to be correctly affected by the Force mechanic used for normal attacks, which increases or reduces damage based on where in the swing animation the weapon connects to a target. This was being overridden in the previous patch to address issues with some abilities having unintendedly low damage, or an irregular hit trace. All melee combat abilities now have a "sweet spot" in their animations for dealing the most damage. As a result, combat abilities in general will now deal less damage unless aimed well.
Increase standing loss from killing nation AI (such as Risar or town guards)1 to 5Dagger Precise Strikes base animation duration2.2s to 2.3sPolesword Sweeping Strikes base animation duration3.7s to 3.9sIncreased the Mana cost of Sacrificial Eruption8 to 30

This update comes with a wide variety of changes, with some of the key ones being:

  • An upgrade to the latest version of Unreal Engine 5

  • Client-side performance improvements ranging from 5-25% depending on where you are in the world and what is happening around you

  • Some fixes to a few long standing bugs and issues such as:

    • Mounts ending up underground

    • The in-game chat not auto scrolling to the bottom properly

    • Attributes affected by rings not being updated without needing to re-equip them

    • A fix for the “any broker” filter not showing any listings

    • Reintroducing the Fishing Taskmaster

    • An important balance change affecting nearly all melee combat abilities

    • Two new craftable pet armors

    • An enormous 100+ environment art fixes

    • A long list of miscellaneous bug fixes and backend work

Engine

  • We have upgraded the engine to version 5.6.1

  • Updated DLSS plugin version to 8.2.0-NGX310.3.0 (DLL version 310.3.0.0).

  • Updated AMD FSR to 3.1.4a.

Balance

  • Increase standing loss from killing nation AI (such as Risar or town guards) from 1 to 5.

  • Updated all melee combat abilities to be correctly affected by the Force mechanic used for normal attacks, which increases or reduces damage based on where in the swing animation the weapon connects to a target. This was being overridden in the previous patch to address issues with some abilities having unintendedly low damage, or an irregular hit trace. All melee combat abilities now have a "sweet spot" in their animations for dealing the most damage. As a result, combat abilities in general will now deal less damage unless aimed well.

  • Dagger Precise Strikes base animation duration increased from 2.2s to 2.3s

  • 2H Club abilities are now more affected by higher weapon weights

  • Polesword Sweeping Strikes base animation duration increased from 3.7s to 3.9s

Combat

  • Fixed a bug that made Crushing Blow drain 0 Mana.

  • Fixed a bug causing the Combat Ability Alternating Strikes to hit more times than intended.

  • Fixed Alternating Strikes having the wrong parry directions.

Magic

  • Increased the Mana cost of Sacrificial Eruption from 8 to 30.

  • Improved performance cost on mental leech VFX when facing the caster as the target

  • Fixed magic auto-cast bug caused by an engine-level input bug in UE5. Modifier+Key bindings would get stuck if the modifier key was released first. For example, pressing Ctrl+E and then releasing Ctrl before E would cause the key binding to get stuck.

Tasks

  • Reintroduced the Fishing Taskmaster in all towns.

Pets

  • Added Shoreprower craftable armor & bags.

  • Added Terror Bird craftable armor & bags.

  • Necromancy ritual pets now use a much simpler rule for which combinations you can have out at the same time without one of them dying; You can now have one risen horse as well as one additional non-horse risen pet of any kind. This means you can have a risen horse and a risen bear, but not a risen wolf and a risen bear at the same time.

  • Fixed broken resource textures on Lykiator bags

  • You can no longer sell Fallowborn Tagmatons spawned from an egg on the broker.

  • You can no longer trade Fallowborn Tagmatons spawned from an egg.

Mounts

  • Fixed issue where mounts would sometimes float in the air or end up underground after the rider dismounts them. This would only happen when players did a very specific sequence of steps.

UI and Interactions

  • Updated the in-game chat to fix existing scrolling issues.

  • Contested Regions on the map will now appear in a different color, making it easier at a glance to see which Regions have ongoing Outpost Sieges.

  • Fixed the Broker not showing any

Source

Steam News / 17 September 2025

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