Mortal Online 2
Steam News 2 September 20258mo ago

Into the Vault #150 | Update Info & PTR Date

We are going to be releasing an update very soon, the PTR for which will be commencing this week on Friday September 5th, we hope to see you there! What is in it? This update we have been working on comes with a wide va…

Update log

Full Mortal Online 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions5 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Fixes
  • Store
changedWhat is in it?Client-side performance improvements ranging from 5-25% depending on where you are in the world and what is happening around you
changedWhat is in it?Some fixes to a few long standing bugs and issues such as: Mounts ending up underground or in the air when dismounting Plans to fix the in-game chat not auto scrolling to the bottom properly ( this one is not guaranteed yet but hopeful ) Attributes affected by rings not being updated without needing to re-equip them A fix for the “any broker” filter not showing any listings
changedWhat is in it?An important balance change affecting nearly all melee combat abilities
addedWhat is in it?Two new craftable pet armors,
fixedQuality Survey ResultsThe results of this quality survey were quite clear, and are why the above mentioned bug resulting in your mount sometimes going underground or in the air was prioritized and fixed, with it being the most strongly mentioned technical issue by far.
changedQuality Survey ResultsThe second most mentioned quality of life improvement relates to Etherworld travel, and specifically the time and attention requirements involved with doing something as simple as travelling around the world as a spirit.

We are going to be releasing an update very soon, the PTR for which will be commencing this week on Friday September 5th, we hope to see you there!

What is in it?

This update we have been working on comes with a wide variety of changes.

  • An upgrade to the latest version of Unreal Engine 5

  • Client-side performance improvements ranging from 5-25% depending on where you are in the world and what is happening around you

  • Some fixes to a few long standing bugs and issues such as:

    • Mounts ending up underground or in the air when dismounting

    • Plans to fix the in-game chat not auto scrolling to the bottom properly (this one is not guaranteed yet but hopeful)

    • Attributes affected by rings not being updated without needing to re-equip them

    • A fix for the “any broker” filter not showing any listings

  • Reintroducing the Fishing Taskmaster,

  • An important balance change affecting nearly all melee combat abilities

  • Two new craftable pet armors,

  • An enormous 100+ environment art fixes

  • A long list of miscellaneous bug fixes and backend work

See you on the PTR this weekend!

Quality Survey Results

As those of you who responded will know already, we opened up a “Quality Survey” questionnaire recently where we asked you to list what you believe is the most important bug that needs fixing, in addition to what you think would be the most impactful quality of life increase.

The results of this quality survey were quite clear, and are why the above mentioned bug resulting in your mount sometimes going underground or in the air was prioritized and fixed, with it being the most strongly mentioned technical issue by far.

Similarly, the most requested quality of life improvements were also rather distinct, with the foremost being an update to the experience and consistency of interacting with the banking mechanics, which encompasses town banks, player owned territory banks as well as house chests.

The second most mentioned quality of life improvement relates to Etherworld travel, and specifically the time and attention requirements involved with doing something as simple as travelling around the world as a spirit.

Disclaimer

It is important to note that the following section of the post comes with no guarantee that the mentioned changes will make it into the game within any specified time frame or update schedule.

Until they are confirmed to be part of a coming update, this mention of them serves only to inform the community what our plans are and what some of the things are that we have been working on.

Banking Overhaul

It is not too uncommon that the older a system is, the more likely they will tend to have issues become apparent over time, and our banking feature, one of the oldest systems in the game, is no exception.

Organization Frustration

This issue largely stems, ironically so, from the sandbox nature of the game’s design.

Being able to place an item wherever you want within the available bank grid slots puts the organization and responsibility in the hands of the player, which although having the potential to really personalize your own bank, may and often does lead to one having a bank which is rather messy and cluttered, making it difficult and therefore time consuming to find what you are looking for.

This is exacerbated by being able to add bags with items in them to the bank, which due to not having an item limit per bank means the most

Source

Steam News / 2 September 2025

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