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Steam News9 September 20241y ago

Development Timeline - September Update

Development Timeline Hi Everyone, We had hoped to release a closed beta and updated trailer in Q4, however we made the decision to delay these until Q1 2025.

Full notes

Full Monstrous Realms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
changedDevelopment TimelineWe had hoped to release a closed beta and updated trailer in Q4, however we made the decision to delay these until Q1 2025.
changedDevelopment TimelineWe want to make sure our closed beta gives an accurate representation of the depth we are planning. We released our first trailer as early as possible, to get the word out and gather supporters. We want the closed beta to have everything it needs to really show the game’s potential and make the best possible first (gameplay) impression.
changedDevelopment TimelineWhile heroes gain skill points to pick from a list of skills with varying costs, monsters gain a single skill choice at specific levels.
addedDevelopment TimelineThis choice may be a new ability, an improvement of an existing ability, or an additional use per battle of an existing ability. Monsters gain a choice of various stat bonuses at certain levels as well.
changedUnit Spotlight: Spirit WolfThe Spirit Wolf is a highly mobile monster. It is a specialist at flanking the enemy defensive line and disrupting enemy spell casters. They can output massive damage to enemy back lines and retreat before being killed.

Development Timeline

Hi Everyone,

We had hoped to release a closed beta and updated trailer in Q4, however we made the decision to delay these until Q1 2025.

We are making solid progress this year, but 4x games truly have a wide range of systems and interactions to create, probably more than any other genre.

We want to make sure our closed beta gives an accurate representation of the depth we are planning. We released our first trailer as early as possible, to get the word out and gather supporters. We want the closed beta to have everything it needs to really show the game’s potential and make the best possible first (gameplay) impression.

To this end, we are increasing our team’s size to meet our goals.

Thanks for your patience and support!

System Spotlight: Monster Customization

The player will have customization options for all units. This gives the game more RPG-flavor and makes units feel unique. For the monsters, this could be akin to “training” them in the strategic direction you desire.

However, there are significantly more monsters to control than heroes, so we want to avoid choices becoming tedious or it may lead to decision fatigue, as the player will also make many choices on the 4X layer regarding how their kingdom progresses.

While heroes gain skill points to pick from a list of skills with varying costs, monsters gain a single skill choice at specific levels.

This choice may be a new ability, an improvement of an existing ability, or an additional use per battle of an existing ability. Monsters gain a choice of various stat bonuses at certain levels as well.

Overall, we want the player to build the armies and kingdoms they can envision with meaningful and measured choices.

Unit Spotlight: Spirit Wolf

The Spirit Wolf is a highly mobile monster. It is a specialist at flanking the enemy defensive line and disrupting enemy spell casters. They can output massive damage to enemy back lines and retreat before being killed.

As Spirit Wolfs have several abilities that grant them increase mobility such as howling strike. This allows them to jump over front-line units, attack and then retreat to a safe distance.

Source

Steam News / 9 September 2024

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