Full notes
Full Monstrous Realms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Weapons and Crafting
For the August update, we will cover weapon crafting in Monstrous Realms.
Our goal for the crafting system is to have equipment customization (talismans in Monstrous Realms) like an RPG, without requiring too much time to customize each unit. To achieve this, talismans can be produced using patterns, which are customizable but can be reproduced easily.
Patterns can be made using various unlocked components that give stat bonuses or in rare cases, special abilities.
These components can be unlocked through various methods such as research, dungeon exploration, or diplomacy. The amount of components allowed in each talisman will increase with research and kingdom development.
This is similar to how classic 4X's (MOO 2 for example) handled ship weapons and armor, with an added RPG flare to it.
Unit Spotlight: Maju
The Maju is a creature of dark magic, acting as an offensive spell caster. It uses powerful magic to destroy and disable enemy units.
Majus use their magic to inflict status effects or deal powerful magic-type damage. They start with magic arrow which deals magic damage on a single target. Magic does increased damaged to units with low magic defense, such as Knights, Lindwyrms, or Mud Golems.
Majus are best positioned behind the front lines as a support unit, as they are weak against physical attacks. With experience, they are able to unlock various AOE spells, as well as utility and negative status spells.
Source
Changelog.gg summarizes and formats this update. How we read updates.
