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Steam News16 July 202511mo ago

Monster Chef Demo Patch 1 Notes

Kudos to all Chef Warriors and Innkeepers! Here’s our first patch for the Monster Chef Demo! We focused mainly on quality-of-life updates and bug squashing.

Full notes

Full Monster Chef update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
addedKudos to all Chef Warriors and Innkeepers!Added clearer information to help you navigate the Wilds and find Monsters ; removed the Chef Sense hint when no Daily Menu Monster is nearby.
addedKudos to all Chef Warriors and Innkeepers!Most non-combat animations can now be canceled by rolling or attacking, ensuring better combat flow and preventing involuntary hits .
changedKudos to all Chef Warriors and Innkeepers!Updated the spawn logic for NPCS Furia and Ago , so they appear consistently on specific days.
changedKudos to all Chef Warriors and Innkeepers!Adjusted Chef Door spawn rates to make it easier to find on your first run.
addedKudos to all Chef Warriors and Innkeepers!Added the ability to close the Daily Menu UI before choosing a Menu.
changedKudos to all Chef Warriors and Innkeepers!Now the Inn mini game Timer UI never covers the clients’ requests balloons.

Monster Chef changes

addedAdded clearer information to help you navigate the Wilds and find Monsters ; removed the Chef Sense hint when no Daily Menu Monster is nearby.
addedMost non-combat animations can now be canceled by rolling or attacking, ensuring better combat flow and preventing involuntary hits .
changedUpdated the spawn logic for NPCS Furia and Ago , so they appear consistently on specific days.
changedAdjusted Chef Door spawn rates to make it easier to find on your first run.
addedAdded the ability to close the Daily Menu UI before choosing a Menu.

Kudos to all Chef Warriors and Innkeepers!

Here’s our first patch for the Monster Chef Demo!

We focused mainly on quality-of-life updates and bug squashing. Below you’ll find the full list of changes:

  • Added clearer information to help you navigate the Wilds and find Monsters; removed the Chef Sense hint when no Daily Menu Monster is nearby.

  • Most non-combat animations can now be canceled by rolling or attacking, ensuring better combat flow and preventing involuntary hits.

  • Updated the spawn logic for NPCS Furia and Ago, so they appear consistently on specific days.

  • Adjusted Chef Door spawn rates to make it easier to find on your first run.

  • Added the ability to close the Daily Menu UI before choosing a Menu.

  • Now the Inn mini game Timer UI never covers the clients’ requests balloons.

  • Improved UI scaling for widescreens.

  • Various other fixes and small changes.

NOTE: The demo version is now 0.0.13. All previous save files are unfortunately obsolete, so you’ll need to start the demo from the beginning. We know it can be a bit of a pain, but think of it as the perfect excuse to discover all the new improvements, we promise it’ll be worth it! As always, we’re eager to hear your feedback.

Buon Appetito!

Studio Pizza 🍕

Source

Steam News / 16 July 2025

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