In this update6
Full notes
Full MONSTER CARDS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Performance
- Compatibility
MONSTER CARDS changes
Introduction Thank you for always enjoying MONSTER CARDS! It has been over a year since the last update, and we are finally releasing a new version! To everyone who has been patiently waiting, we truly appreciate your support.
This update mainly focuses on improvements to the "invisible parts" of the game to make it better in the long run. However, we have also introduced SR skills and made balance adjustments to numerous skills, aiming to create a competitive environment where a diverse range of cards can shine.
We hope you continue to enjoy MONSTER CARDS!
New Ver 0.19 Highlights
Addition of SP skills exclusive to SR rarity
Revamped EX card skills born from Ultimate Arts: "Challenge" and "Ultimate (EX)"
Restriction preventing Disturbed cards such as Poison and Curse from being used in battles
Improved machine translation accuracy for languages other than Japanese
For more detailed information, please check the link below. (Japanese only) MONSTER CARDS Ver.0.19 Patch Notes
New Features & Additions
We have implemented additional effects similar to ULT for SR rarity skills. Standard and GameChanger have the same effect across the board, while Discard skills have unique effects for each.
Addition of SP Skills
Standard (General) SP: Skills cannot be sealed by effects such as barriers.
GameChanger (General) SP: Locks the GameChanger zone for the next turn.
【BASIC】
Dodge【Discard】 SP: Can activate even if the attack power is 3 or lower.
Reverse【Discard】 SP: Heals all players by 1 and draws one card.
Snipe【Discard】 SP: Draws an additional card.
【Advanced】
Dark Summon【Discard】 SP: Allows you to look at the top two cards of the selected player's graveyard and choose one.
Greed【Discard】 SP: Draws an additional card.
Oblivion【Discard】 SP: Discards the highest-cost card instead of the lowest-cost card.
Revival【Discard】 SP: Allows the resurrection of a dead player. If the selected player's graveyard has 5 or more cards, they heal 2 HP instead.
【Sunrise】
Assassin【Discard】 SP: Discards a random card instead of the lowest-cost card.
Meditation【Discard】 SP: Draws an additional card.
【Named】
Cheer【Discard】 SP: Increases Short Hand Advantage by +2.
【Horror】
JumpScare【Discard】 SP: Also moves C cards on the field to the ruins.
Skill "Finishing Blow" Revamped into "Challenge"
The "Finishing Blow" skill has been reborn as the EX card-attached skill "Challenge"! When the conditions are met, it transforms into a powerful EX card with the skill "Final Art," capable of instantly defeating a player.
Challenge【Standard】 If this card remains in the Offense Zone until the owner's next turn, it returns to the hand and transforms into "FinalArt." ULT: If the attack result is a draw, instead of the Short Hand shifting towards the opponent, this card remains permanently locked in the Offense Zone.
FinalArt【Standard】 A desperate, all-in decisive strike. Upon attacking, instantly defeats the opponent. ULT: This card never loses.
Game Performance Display Feature
The bottom right corner of the screen now displays real-time game performance metrics such as frame rate, CPU usage, and network traffic.
New Battle BGM
When playing with three or more players, additional variations of climax-phase BGM have been added.
New Battle Option for Enabling/Disabling Super Skills
You can now choose whether to enable or disable the newly introduced Super Skills in battles. By default, Super Skills are enabled.
Added Game Exit Button
Added V-Sync On/Off Setting
Game Balance Adjustments
Skills
【Basic】
- Double Edged【Standard】 NewDeals 1 damage whenever the Short Hand moves in a favorable direction, but also takes 1 damage whenever it moves in an unfavorable direction. However, damage can only be triggered up to twice per player. New ULT: Removes the activation limit.
Kick Out【Standard】 New Mechanic: Cannot be activated if the target card has the "Kick Away" skill.
- Return【Standard】 NewWhen this card successfully attacks, it is returned to the bottom of the deck. New ULT: If this card's attack defeats a player, it returns to the hand instead.
- Reverse【Discard】 Category ChangeStandard → Discard New ULT: Heals all players by 1. Additionally, returns cards in the Offense Zone to their owner’s hand and immediately ends the turn.
Surge【Standard】 New ULT: Increases the damage dealt to 2.
【Advanced】
Choice【Standard】 Updated
When moving from the Defense Zone to the Offense Zone, choose a Future. Choosing a Future no longer increases attack power by 1.
Updated ULT
Future's attack power is no longer further increased by 1, but the chosen Future now determines the effect.
Future【Standard】 New: Heals 1 HP after attacking.
Future (Alternative)【Standard】 New: Deals 1 additional damage after attacking.
Dark Summon【Discard】 New ULT: Allows the player to look at the top 3 cards of the selected player's graveyard and choose 1.
Finishing Blow【Standard】 Reworked into Challenge (See "New Features & Additions" for details).
- Greed【Discard】 NewDraws 1 card. New UR: Instead of drawing 1 card, draws a number of cards equal to the result of a dice roll.
- Trapper【Standard】 NewBefore adding a new trap, returns all traps in hand to the deck.
【Sunrise】
Assassination【Discard】 New: Sends the lowest-cost card from the selected player's hand to the Ruins.
- Meditation【Discard】 NewReturns all cards in hand to the deck, shuffles, and draws the same number of cards. New ULT: Draws cards equal to the current hand size +1 first, then returns the original hand to the deck.
Foresight【Standard】 New: Nullifies the Short Hand advantage/disadvantage effects and the absolute win/lose effects of the opposing card.
Suppression【Standard】 New ULT: Activates regardless of rarity and is unaffected by zone locks and barriers.
【Named】
- Cheer【Discard】 NewDuring this turn, cards in the Defense Zone gain Short Hand Advantage (+1) in battles. New ULT: If a card in the Defense Zone wins while this effect is active, this card returns to the hand.
- Sky High【Standard】 NewIf this card results in a draw when attacking, it returns to the top of the deck. New ULT: If this card would be sent to the graveyard from the deck due to damage, it is revealed and added to the hand instead.
- Trick or Treat【Standard】 NewAt the start of the turn, forces the opponent to choose Trick or Treat. Trick!: Returns all cards in hand to the deck, shuffles, then draws until the hand reaches the standard size. Treat!: The opponent offers a chosen card from their hand to skip their turn. New ULT: Trick!: If attacked by this card, the top card of the deck is stolen. Treat!: The opponent chooses which card to give up.
Yin-Yang【Standard】 New ULT: If an attack lacks elemental or race compatibility, it is considered attack-favored. If it lacks size or method compatibility, it is considered defense-favored.
【Horror】
- Chaser【Standard】 NewAt the end of the turn in which this card was played, the player's turn order is adjusted to be just before the chosen player. New ULT: This effect activates at the end of every turn.
Jump Scare【Discard】 New ULT: Now also affects R rarity cards. Additionally, moves all C and R rarity cards on the field to the Ruins.
Patrifying Fear【GameChanger】 New: Reduces the standard number of cards drawn at the start of the turn by 1.
Major Changes
Disturbed rarity cards such as Poison, Curse, and Traps can no longer be placed directly into the Defense Zone or Offense Zone.
The skill icons for Future and Future (Alternative) have been redesigned for better distinction.
Improved translation accuracy for non-Japanese language settings.
Deck files created in Ver. 0.16.1 or earlier are no longer supported and cannot be loaded.
Rendering methods have been revised based on quality settings for a smoother gameplay experience.
Source
Changelog.gg summarizes and formats this update. How we read updates.
