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Full Monster Battles update
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Repeated intro
Hello there!
What changed
- Gameplay
- Maps
- Balance
- Store
- Security
Monster Battles changes
Monster Battles just had a major version update. This update introduces a large amount of new content and systemic changes, designed to bring fresh strategic depth to the battle environment.
New race added – Yokai, along with its core mechanic: the Spirit Essence system!
New system added – Ancient Monsters! A game-changing power spike in the late stages of battle!
Two powerful new characters Added – Collector and Jingwei!
Made extensive balance adjustments to existing monsters, characters, and systems!
We hope you enjoy the refreshed game environment and continue supporting Monster Battles!
Content Updates
New Content
New Race:
New Race – Yokai
They introduce a unique Spirit Essence system. Spirit Essence grants stats to monsters and can be transferred and amplified between units through monster effects.
New Yokai Race Monsters: Plumed Hawk, and more.
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New System:
New System – Ancient Monsters
When the battle reaches Round 10, a special Ancient Shop will open, refreshing powerful Ancient Monsters.
New Ancient Monsters: Furious Vajra, Holy Light Guardian, Death Summoner, Goblin Upstart, Nature Slime, Demon Slime, Black Gear.
New Characters:
Collector: In Round 1, choose and lock an monster in your reserve; unlock it by purchasing monsters.
Jingwei: Abilities are closely tied to shop refreshes, allowing her to continuously enhance the combat power of your core race on the field.
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Balance Adjustments
We have adjusted the balance of certain existing monsters to better fit the new game environment.
Mechanical Beetle: Effect changed to trigger growth
Golden Mechanical Beetle: Effect changed to trigger growth
Impatient Krom: Effect changed to trigger on Roar
Competitive Crom: Effect changed to trigger on Roar
Goblin Tinkerer: Effect changed to: Entry: Grants the allied monster at position ★ the Mechanical race, and it gains Load ×1
Skeleton Samurai: Effect changed to: Combo — When attacking, steal the target monster’s Divine Shield and gain half of its ATK
Goblin Engineer: New effect added: growth: Increase Bomb damage
Security Squad: New effect added: growth: Increase Bomb damage
Sand Dancer: Effect changed to: The monster at position ★ with growth triggers its growth. Monsters without growth take 1 damage and permanently gain +1/+2
Glamorous Sand Dancer: Effect changed to: The monster at position ★ with growth triggers its growth. Monsters without growth take 1 damage and permanently gain +1/+2. Triggers twice
Ancient Dragon:
Effect changed to: Roar: For each Dragon monster at position ★, both it and this monster gain +1/+1
Millennium Dragon: Effect changed to: Roar: For each Dragon monster at position ★, both it and this monster gain +1/+2 Battlecry: Grant the Dragon monster at position ★ Divine Shield
Gentle Skunk
Increased ★ count.
Effect changed to
Apply 1 stack of Poison to the monster at position ★ and permanently increase its Health by 2
Golden Skunk
Increased ★ count.
Effect changed to
Apply 1 stack of Poison to the monster at position ★ and permanently increase its Health by 2. Triggers twice
Treasure Guardian Dragon: Effect changed to: All Dragon monsters in all areas (including the shop) gain +1/+1
Treasure Guardian: Effect changed to: All Dragon monsters in all areas (including the shop) gain +3/+3
Tree Sentinel / Fruit Tree Guardian: When sharing damage taken by other monsters in battle, permanently gain +1 ATK
Yellow Drake
Attributes adjusted to 2/1.
Gains an additional effect
Roar: +1 ATK
Green Gear: Attributes adjusted to 0/3
Subject No.6: Cost reduced by 1 Gold
Perfect Subject: Cost reduced by 2 Gold
Goblin King: Cost reduced by 2 Gold
Cyber Dragon: Cost increased by 2 Gold
Rat King: Changed to: Summon 4 Giant Rats at any position
New Plot: Merged Tiles
New Relic: Alchemy Furnace
Sincerely,
Fourteen/14
Source
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