In this update2
Full notes
Full Monster Battles update
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What changed
- Performance
Monster Battles changes
Monster Adjustments:
Mushroom Mage: Effect now also triggers when a Nature race monster dies
Mushroom Dragonling: Poison stacks applied are now determined by the number of allied Nature race monsters
Assassin: Poison stacks applied are now determined by the number of allied Goblin and Nature race monsters
Optimizations & Bug Fixes:
Fixed a bug where High Elf's skills would fail after loading a save
Fixed a bug where monsters in the Ancient Shop would fail to spawn after loading a save
Fixed a bug where shop discount effects were lost after loading a save
Fixed a bug where discounted monster slots from the Demon Blood relic would change after loading a save
Source
Changelog.gg summarizes and formats this update. How we read updates.
