Full notes
Full Monastery: Ora et Labora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Greetings, Abbots and Abbesses!
We are incredibly excited to announce that on April 15th, the gates to the cloister will open with the release of the Monastery: Ora et Labora Demo.
Your support during the last two playtests was vital. Thanks to your feedback, we’ve polished the gameplay and introduced several completely new features to help you manage your monks and your resources effectively.
New Features
Monks’ Skills & Traits
Monks now have skills and perks that influence their behavior and tasks.
Customize your start
Name your monastery and pick your first 3 monks.
Workplace priority system
It is now possible to change the priority for each individual workplace within the same category (Farm, Production, etc.) in order to better manage the production chain.
The Codex
A new panel where unlocked tutorials and game information can be reviewed at any time.
Resource Pre-selection
You can now select a resource for workplaces and storage before placing them. This streamlines the construction process and reduces clicking.
For the full list of changes see: Changelog 0.33
While the game is still in active development and some mechanics may evolve before the final release, this demo will give you a genuine taste of the full Monastery experience. Get ready to manage, build, and pray!
Dragonkin Studios Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
