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Steam News5 February 20264mo ago

Second playtest complete! + What's next

The current playtestwill end on February 9, so these are the last few days to play. But this is far from the end.

Full notes

Full Monastery: Ora et Labora update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • UI and audio
changedThe current playtestwill end on February 9 , so these are the last few days to play. But this is far from the end. We’re working hard on a demo , with many changes and improvements based directly on the feedback you shared with us.
addedWhat's next - DemoThe demo will introduce several new features and improvements requested by players during the playtest, aimed at improving the overall game experience. These are some of them:
addedWhat's next - DemoThe Codex : A new panel where all unlocked tutorials and game information can be reviewed at any time.
addedWhat's next - DemoResource Pre-selection : You can now select a resource for workplaces and storage before placing them. This streamlines the construction process and reduces clicking.
changedWhat's next - DemoImproved and expanded tooltips for items, resources and workplaces : They now include a detailed description.
changedWhat's next - DemoStay tuned for news about the demo release coming soon!

The current playtestwill end on February 9, so these are the last few days to play. But this is far from the end. We’re working hard on a demo, with many changes and improvements based directly on the feedback you shared with us.

Here are some numbers from the latest playtest 👇

  • 1,537+ unique players

  • 200+ feedback forms submitted

  • Median playtime: 1h 15m

  • Average playtime: 2h 20m

  • 16 players played for 20+ hours 🤯

  • 3400+ wishlist additions 🙏

What's next - Demo

The demo will introduce several new features and improvements requested by players during the playtest, aimed at improving the overall game experience. These are some of them:

  • Workplace priority system: You’ll be able to set priorities for individual workplaces within the same category (Farm, Production, and so on), allowing for finer control over the production chain.

  • The CodexA new panel where all unlocked tutorials and game information can be reviewed at any time.
  • Resource Pre-selection: You can now select a resource for workplaces and storage before placing them. This streamlines the construction process and reduces clicking.

  • Improved and expanded tooltips for items, resources and workplaces: They now include a detailed description.

And that’s not all. More features are coming to the demo and will be revealed in the weeks ahead.

We’d like to send a huge thank you to everyone who shared detailed feedback, sent encouraging messages, offered their support, and created content on YouTube and Twitch. All of this means a lot to us and plays a huge role in pushing the project forward.

Stay tuned for news about the demo release coming soon!

Dragonkin Studios

Source

Steam News / 5 February 2026

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