Full notes
Full Monastery: Ora et Labora update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Fixes
Dear Abbots and Abbesses!
A new update for Monastery: Ora et Labora demo is now available!
We want to begin by thanking our amazing community for playing the demo and sharing their thoughts. Your feedback, ideas, and bug reports have played a crucial role in guiding our development efforts. Keep it coming!
This update brings new features to test your management skills, new ways to decorate your monastery, and a range of balance adjustments and bug fixes.
✨ Highlighted Features
Daily Events: At the start of each day, events may now occur in the monastery, bringing new situations and unexpected challenges. (More events will be added in the future!)
Wall Coverings: You can now customize the appearance of your monastery walls with different coverings. Give your buildings a personal, and immersive look!
🛠️ Full Changelog
🏛️New Items
Expand the beauty of your abbey with new decorations and architectural elements:
Altar pieces
Stained glass windows with images
Railing openings
Terracotta and Marble floors
Wall candelabras
⚖️ Game Balance
- Monastery ProgressionAdded 5 new progression nodes to unlock.
Needs Split: Thirst and hunger needs are now handled separately for more realistic management.
- PrayerAdjusted the way active prayer duration is handled.
- Monastic RulesReworked how some Monastic Rule effects apply. The positive effects gained when monks eat and drink well are now scaled proportionally to the number of monks in the monastery. Beware, however: negative effects are applied per monk and can scale indefinitely!
- EconomyAdjusted various item prices and increased the initial Merchant budget.
- Merchant ScheduleThe Merchant has been removed from the Global Events calendar and now follows their own independent arrival schedule. You can easily track the time until their next visit via a new progress bar on the Merchant button.
🖱️ UX/UI & Controls
- Center GuidesAdded center guides to greatly improve precision during object placement.
- Custom ControlsAdded a new option to remap mouse button controls in the settings.
🧠 AI & Interactions
- Monk AIImproved the logic and efficiency of monk work AI.
Accessibility: Beds and walls can now be interacted with from both sides.
🎨 Graphics
Visually changed the top appearance of walls depending on whether a roof is present above them.
Updated the Wall Door 3D model.
🐛 Bug Fixes
Fixed a bug that prevented the deletion of walls near tall objects (e.g., bookshelves, stoves).
Fixed a bug that prevented placing objects after deleting a wall.
Fixed the name display for "Large Painting C".
Fixed an issue where Monastic Rule values were not displayed correctly.
Fixed the animation that plays when monks refill candles.
Fixed an issue in item tooltips that incorrectly indicated an item was placed in the wrong room.
Thank you again for your continued support and for helping us shape the game.
Dragonkin Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
