In this update9
Full notes
Full Monastery update
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What changed
- Balance
- Gameplay
- Events
- Fixes
Monastery changes
New Enemy Types
The Swamp introduces Multi-life enemies, creatures that attack in swarms and survive through multiple health bars. Every encounter will feel more dangerous than before. Some examples of Multi-life enemies are the Rabid Rats and Buzzing Swarm.
You will also face brand new bosses with unique mechanics. Expect:
10 new enemy types:
5 weak
5 strong
12 new elites
3 powerful main bosses
New Gameplay Mechanics
Curse
If left unplayed, they will punish you when discarded at the end of the turn or by another card.
Sacred Relic
Each run begins with 5 charges. At certain Crossroads you can spend charges to gain powerful rewards or avoid dangers. You must always keep at least 1 charge in order to reach the final battle.
New Crossroads Events
Fresh events linked to the new relic system add more decisions, risks, and rewards to every run.
Region Unlock
From this update onwards, when you start a new character, regions beyond the Ruins need to be unlocked. Every third successful run will yield a new playable region. Successful runs can be completed in any unlocked region and there is no order requirement.
New Achievements
Beat the Blood Lord
Beat the Frog Prince
Beat the Heart of the Swamp
Unlock all four regions
Kill 100 packs of rats
Complete a successful run without using your relic
Fixes & Updates
Fixed being able to hover cards instantly after brewing, which meant they would get stuck
Multibrew no longer produces types of potions that can be found in hand (unless all the player already has all types of potions)
Poison Bomb and Ground Pound VFX direction was fixed
The first elite or boss kill in a battle no longer interferes with ghoul resurrect ability from events
Balanced Bash now correctly previews how much Block it will give
Fixed card rewards given by Service Pistol master max level
The Ape boon’s icon was updated
A Coup de Grace execute no longer works on bosses and elites
Earth boon now also gives Retaliation after bomb stuns
Fixed the Broadsword not giving Armor after switching Heroic Strike modes
Fixed card movement after using Aim
Fixed Rock boon previewing armor it wouldn’t give
Difficulty calculation has been updated
Giant Mutant’s health amount has been updated
Plans for Upcoming Patches
Quest system
Thorough balance update
Trinket rework
Background and memory shard rework
Light Armor (new item)
We can’t wait to push live our upcoming plans. but for now, dive into the new update, explore its challenges, and take advantage of the discount while it lasts!
Source
Changelog.gg summarizes and formats this update. How we read updates.
