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Steam News6 October 20259mo ago

The Swamp Update is Here - Now Live with a Launch Discount!

New Enemy Types The Swamp introduces Multi-life enemies, creatures that attack in swarms and survive through multiple health bars. Every encounter will feel more dangerous than before.

In this update9

Full notes

Full Monastery update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes7 additions6 changes3 removals
  • Balance
  • Gameplay
  • Events
  • Fixes
changedNew Enemy TypesThe Swamp introduces Multi-life enemies, creatures that attack in swarms and survive through multiple health bars. Every encounter will feel more dangerous than before. Some examples of Multi-life enemies are the Rabid Rats and Buzzing Swarm.
addedNew Enemy TypesYou will also face brand new bosses with unique mechanics. Expect:
addedNew Enemy Types10 new enemy types:
addedNew Enemy Types12 new elites
changedSacred RelicEach run begins with 5 charges. At certain Crossroads you can spend charges to gain powerful rewards or avoid dangers. You must always keep at least 1 charge in order to reach the final battle.
addedNew Crossroads EventsFresh events linked to the new relic system add more decisions, risks, and rewards to every run.

Monastery changes

changedThe Swamp introduces Multi-life enemies, creatures that attack in swarms and survive through multiple health bars. Every encounter will feel more dangerous than before. Some examples of Multi-life enemies are the Rabid Rats and Buzzing Swarm.
addedYou will also face brand new bosses with unique mechanics. Expect:
added10 new enemy types:
added12 new elites
changedEach run begins with 5 charges. At certain Crossroads you can spend charges to gain powerful rewards or avoid dangers. You must always keep at least 1 charge in order to reach the final battle.

New Enemy Types

The Swamp introduces Multi-life enemies, creatures that attack in swarms and survive through multiple health bars. Every encounter will feel more dangerous than before. Some examples of Multi-life enemies are the Rabid Rats and Buzzing Swarm.

You will also face brand new bosses with unique mechanics. Expect:

  • 10 new enemy types:

  • 5 weak

  • 5 strong

  • 12 new elites

  • 3 powerful main bosses

New Gameplay Mechanics

Curse

If left unplayed, they will punish you when discarded at the end of the turn or by another card.

Sacred Relic

Each run begins with 5 charges. At certain Crossroads you can spend charges to gain powerful rewards or avoid dangers. You must always keep at least 1 charge in order to reach the final battle.

New Crossroads Events

Fresh events linked to the new relic system add more decisions, risks, and rewards to every run.

Region Unlock

From this update onwards, when you start a new character, regions beyond the Ruins need to be unlocked. Every third successful run will yield a new playable region. Successful runs can be completed in any unlocked region and there is no order requirement.

New Achievements

  • Beat the Blood Lord

  • Beat the Frog Prince

  • Beat the Heart of the Swamp

  • Unlock all four regions

  • Kill 100 packs of rats

  • Complete a successful run without using your relic

Fixes & Updates

  • Fixed being able to hover cards instantly after brewing, which meant they would get stuck

  • Multibrew no longer produces types of potions that can be found in hand (unless all the player already has all types of potions)

  • Poison Bomb and Ground Pound VFX direction was fixed

  • The first elite or boss kill in a battle no longer interferes with ghoul resurrect ability from events

  • Balanced Bash now correctly previews how much Block it will give

  • Fixed card rewards given by Service Pistol master max level

  • The Ape boon’s icon was updated

  • A Coup de Grace execute no longer works on bosses and elites

  • Earth boon now also gives Retaliation after bomb stuns

  • Fixed the Broadsword not giving Armor after switching Heroic Strike modes

  • Fixed card movement after using Aim

  • Fixed Rock boon previewing armor it wouldn’t give

  • Difficulty calculation has been updated

  • Giant Mutant’s health amount has been updated

Plans for Upcoming Patches

  • Quest system

  • Thorough balance update

  • Trinket rework

  • Background and memory shard rework

  • Light Armor (new item)

We can’t wait to push live our upcoming plans. but for now, dive into the new update, explore its challenges, and take advantage of the discount while it lasts!

Source

Steam News / 6 October 2025

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