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Steam News3 July 20261mo ago

Have a look at what we are working towards.

TOTAL GOAL The best place to start is the fantasy. What do you love about MOBAs? What makes them so fun? You want to be an epic champion. Fighting big monsters and cunning foes. Use powerful abilities and spells.

In this update3

Full notes

Full Monarchs Dawn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Events
changedTOTAL GOALUse powerful abilities and spells.
changedTOTAL GOALMonarchs Dawn is the answer. I want to make a game that makes you feel like the hero. That puts you inside the bombastic fights. That lets you use parkour on the entire map, just like you would do in a fantasy world.
addedSteam post image Ruff stepsMore champions and abilities, your character gets stronger by slaying foes. New players will have an easy time learning the basics through a tutorial.
addedSteam post image Ruff stepsBecause the difference between good playable and full game is great, we might add more milestones.
changed1# minimal playable gamebasic UI
changed1# minimal playable gameparkour movement and surrounding to support it

Monarchs Dawn changes

changedUse powerful abilities and spells.
changedMonarchs Dawn is the answer. I want to make a game that makes you feel like the hero. That puts you inside the bombastic fights. That lets you use parkour on the entire map, just like you would do in a fantasy world.
addedMore champions and abilities, your character gets stronger by slaying foes. New players will have an easy time learning the basics through a tutorial.
addedBecause the difference between good playable and full game is great, we might add more milestones.
changedbasic UI

TOTAL GOAL

The best place to start is the fantasy.

What do you love about MOBAs? What makes them so fun?

You want to be an epic champion.

Fighting big monsters and cunning foes.

Use powerful abilities and spells.

Outsmart and outmanoeuvre your enemies.

The image above shows it just perfectly

But why do we not have games that give us the experience?

Monarchs Dawn is the answer. I want to make a game that makes you feel like the hero. That puts you inside the bombastic fights. That lets you use parkour on the entire map, just like you would do in a fantasy world.

I want to make the ultimate MOBA.

Steam post image Ruff steps

The Ultimate MOBA is a titanic task.

For an overview, we will give you basic steps in development from barely playable to a full game.

The first is the minimal playable game.

A champion, minions, towers and basic abilities for the player.

The second stageadds more fun.

More champions and abilities, your character gets stronger by slaying foes. New players will have an easy time learning the basics through a tutorial.

Generally a good experience.

The final step is reached when the game has all you can wish from a MOBA, specially a great amount of choices in playstyles and strategy.

Because the difference between good playable and full game is great, we might add more milestones.

More detailed Road map

1# minimal playable game

  • small arena

  • 1 champion with abilities

  • melee minions

  • towers

  • basic UI

  • parkour movement and surrounding to support it

2# Improved playable

  • 3v3 map if requested by fans

  • 4 champions, Players can pick their favourite

  • melee and ranged minions

  • gold, buyable items, some activate-abel for further tactical depth.

  • Levels and experience

  • killing NPCs and minions gives exp

  • players can level up which improves abilities and makes them far stronger

  • Monsters and Minions increase in power over time

  • full tutorial

3# Full game,

  • 5v5, 3v3 and 1v1 arena

  • 10 champions

  • full competitive experience

  • ranked based matchmaking

  • ranks (plywood, bronze, silver, gold)

  • in game events, imagine a dragon flying in before being able to smite it

  • and much more

Current state and near future

We have nearly passed die minimal playable state.

Towers, Minions, Abilities and parkour movement.

Only the model for the first character needs to be put into the game. I am working that specifically.

Stage 2 is not far away either. Ranged Minions already help out their melee counterparts. Monsters, Levels and gold are well known to us from the unity version. This leaves Monsters, a bigger arena and 4 champions.

The hardest part will be the arena, no doubt. We created 4 champions in the unity version that we can copy over. The main problem is with the models and their animations. If we can carry them over, great. But. If not so, it will take longer.

Check out https://www.artstation.com/yh_shen for the concept art. Splashart by from Riot games.

Source

Steam News / 3 July 2026

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