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Full Monarchs Dawn update
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We heard that the wall jump feels a little off comared to MD Unity.
It is a little bit different to it, because you have to face the way you want to jump off. For me, it made sense, as that is how i ususally do it. For others however, they noted that jumping off sideways is not possible anymore.
Long story short, I am working on getting the same feeling as before. The one you like.
This is a great time to explain how it works.
There are two ways you can check for contact with a wall. Collider and Raycast.
Currently, the inner box checks if you are in contact with a wall. If so, you can jump off it.
This imposess limitations. You have to be very close to the wall or have another box around your character that makes the hole mechanic less performant.
The second option is sending out rays to check if a wall is close. The major advantage for you is that i can fine tune the distance.
The other essential part of the walljump is HOW the walljump happens. Currently, you jump towards where you are facing. MD Unity however was going off of what direction you where moving into the wall. That velocity would be mirrored vertically. The result: Angle of moving in = angle of moving out. Steam post image
Of Course there are bugs! For example when a wall jump catapults you into the stratosphere.Steam post imageSteam post image
Source
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