Weekly Update #3 Tower attacks home in + melee and ranged minions
Steam post imageAnother week is over, another great step forward. The overarching goal was to get the basics done. We already have abilities, multiplayer and towers.
In this update1
Full notes
Full Monarchs Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Gameplay
changedSteam post imageAnother week is over, another great step forward.However, Minions is another soup. Spawning them, attacking each other, and walking is simple. What I did not expect is for them to struggle to hit the tower. For some reason they stood in front of the tower and spawned their projectile, but it did not hurt the tower.
changedSteam post imageAnother week is over, another great step forward.After spending hours debugging it, it worked. Don't know why, I changed nothing from my test setup, but it all of a sudden worked and I had no problems akin afterwards.
addedSteam post imageAnother week is over, another great step forward.This was midday today, so I had more time to also add another type of minions with ranged attacks.
addedSteam post imageAnother week is over, another great step forward.I'm not sure about them, as another player joining makes him spawn his own minions that bug out.
Monarchs Dawn changes
changedHowever, Minions is another soup. Spawning them, attacking each other, and walking is simple. What I did not expect is for them to struggle to hit the tower. For some reason they stood in front of the tower and spawned their projectile, but it did not hurt the tower.
changedAfter spending hours debugging it, it worked. Don't know why, I changed nothing from my test setup, but it all of a sudden worked and I had no problems akin afterwards.
addedThis was midday today, so I had more time to also add another type of minions with ranged attacks.
addedI'm not sure about them, as another player joining makes him spawn his own minions that bug out.
Steam post imageAnother week is over, another great step forward.
The overarching goal was to get the basics done. We already have abilities, multiplayer and towers. Next, homing attacks for towers and afterward minions.
Because I could copy most of the old code, it was fast at first. Homing was done.
However, Minions is another soup. Spawning them, attacking each other, and walking is simple. What I did not expect is for them to struggle to hit the tower. For some reason they stood in front of the tower and spawned their projectile, but it did not hurt the tower.
After spending hours debugging it, it worked. Don't know why, I changed nothing from my test setup, but it all of a sudden worked and I had no problems akin afterwards.
This was midday today, so I had more time to also add another type of minions with ranged attacks.
I'm not sure about them, as another player joining makes him spawn his own minions that bug out.