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Steam News8 June 20206y ago

version 1.13 update

Hello, everyone! It's time to show our works to various indie game events in 2020. To give our new players a better experience, we've updated some of our new attempts for second part of here.

Full notes

Full Monads update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

1 fix3 additions17 changes4 removals
  • Events
  • Gameplay
  • Balance
  • UI and audio
  • Maps
addedIt's time to show our works to various indie game events in 2020. To give our new players a better experience, we've updated some of our new attempts for second part of here.
changedBug fixThe list of tiles affected by 'Zone of Control' is not updated when Sepia cancels movement.
changedBug fix'Vital Armor' of chapter 7 enemies was shown as negative effect.
removedBug fixUnits under 'Fanatic' effect on chapter 16 got double HP when their restriction effect was removed by cancelling an action.
removedBug fixDestruction icon was not removed after cancellation of their destruction.
changedBug fixLuvericha 'Mortal Fear' effect was not correctly calculated on casting preview state.

It's time to show our works to various indie game events in 2020. To give our new players a better experience, we've updated some of our new attempts for second part of here.

The major changes are as follows.

Bug fix

Solved the following problems.

  • The list of tiles affected by 'Zone of Control' is not updated when Sepia cancels movement.

  • Explanation of Noel 'Holy Light' was not correctly displayed on second battle of chapter 1.

  • 'Vital Armor' of chapter 7 enemies was shown as negative effect.

  • Units under 'Fanatic' effect on chapter 16 got double HP when their restriction effect was removed by cancelling an action.

  • Amount of shield was not correctly displayed because of the invisible decimal places.

  • Destruction icon was not removed after cancellation of their destruction.

  • Lucius 'Blue Slash' made units outside of range retreat.

  • Luvericha 'Mortal Fear' effect was not correctly calculated on casting preview state.

  • Visual effect of Bianca 'Corruptive Circle' didn't disappear when it was cancelled.

  • After multiple unit was spawned simultaneously, only one of them was removed when it was cancelled.

  • When an inactive unit was getting damage over turns, the neutralization preview icon was not displayed correctly.

  • When an AI unit ended its turn because of self destruction, the game stopped if the unit with next turn has faint effect.

  • AI used attack on empty tile when it had gotten bind effect while moving.

Visual & Interface

  • Improved the layout of battle ready interface and map image of interlude scene.

  • The unit no longer displays the change of will due to events that neutralization of itself.

  • Improved/added skills' visual effect, and revised some hit feedback timing.

  • Traps of Bianca displays unique visual effect.

  • Reduced the size of the feather pen that acts as a mouse cursor to 70%.

  • Some inconsistencies have been corrected in the description text of the description/effects.

  • Will change is displayed after HP damage.

  • Camera doesn't follow the height of character when it use a skill with 'Leap' tag.

  • Unopened skill doesn't display additional explanation screen.

Gameplay & Convenience

Following changes are applied.

  • Battle stages of chapter 3, 4, 5, 6, 11 are revised.

  • Skills targeting the entire map don't have tactical bonus.

  • Skills with 'Push' tag can't ignore height of tiles any longer.

  • Inactive units' will doesn't change by external events.

  • When determining whether AI will standby for a chain attack, it considers a taunted colleague to be unable to help.

Etc

  • Added an prologue when starting the game with a new slot.

  • The sound effect from the first line at the beginning of the scene is played after fade-in.

If you have another suggestions beside these changes, please let us know via discussions or email( epicmonads@gmail.com ). We'll come back with later version.

Thank you.

Source

Steam News / 8 June 2020

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