HomeGamesUpdatesPricingMethodology
Steam News27 July 20205y ago

version 1.14 update

Hello, everyone! Development of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I.

Full notes

Full Monads update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

0 fixes2 additions12 changes3 removals
  • Store
  • UI and audio
  • Gameplay
  • Maps
changedDevelopment of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I.
addedVisual & InterfaceAdded standing image of some characters in dialogue mode.
addedVisual & InterfaceAdded dark gradation on bottom of the screen, to make the texts look more clearly.
changedVisual & InterfacePlayer can make interfaces disappear on interlude mode to see the map clearly.
removedVisual & InterfaceRemoved button backgrounds of title screen, and reduced spacing between the buttons.
changedVisual & InterfaceTiles and units sometimes look snow-covered at some outdoor field battle. It doesn't affect their element.

Development of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I.

The major changes are as follows.

Visual & Interface

  • Added standing image of some characters in dialogue mode.

  • Added dark gradation on bottom of the screen, to make the texts look more clearly.

  • Player can make interfaces disappear on interlude mode to see the map clearly.

  • Removed button backgrounds of title screen, and reduced spacing between the buttons.

  • Tiles and units sometimes look snow-covered at some outdoor field battle. It doesn't affect their element.

  • Map shows the name of region and terrains according to language setting and zoom level.

  • Tutorials without actual interaction have been changed to provide notifications only to prevent disrupting the flow of play.

  • When an object is removed by 'interaction' command, it moves towards the interacting unit to present the situation clearly.

Bug fix

Solved the following problems.

  • Completing 'interaction' command forced to skip the turn.

  • In Chapter 18, escape points unintentionally lasted after an unit has escaped the points.

  • Grenev 'Bloody Smell' skill didn't applied.

  • Grenev 'Quivering Scope' effect gave too much overload on 2+ stacks.

  • When the element of Triana was changed by the 'Response' skill and then canceled the action, the

  • ff icon did not return to its original state.

  • At interlude mode, turning the wheel with the mouse over the timeline unintentionally zoomed the map.

Gameplay & Convenience

  • Removed Grenev's 'Dagger Pierce' skill.

  • Modified some tooltips marked with inconsistency.

  • Made AI pathfinder faster, and it calculates the cost more accurately when planning movement during several turns.

  • Player can revert actions unrestrictedly, even after an AI turn played.

If you have another suggestions beside these changes, please let us know via discussions or email( epicmonads@gmail.com ). We'll come back with later version.

Thank you.

Source

Steam News / 27 July 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.