Full notes
Full Monads update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone!
What changed
- Store
- UI and audio
- Gameplay
- Maps
Development of Part II is going on without much trouble, and it looks like we'll be able to open a store page soon. We updated version 1.14 for previewing some features and maintaining Part I.
The major changes are as follows.
Visual & Interface
Added standing image of some characters in dialogue mode.
Added dark gradation on bottom of the screen, to make the texts look more clearly.
Player can make interfaces disappear on interlude mode to see the map clearly.
Removed button backgrounds of title screen, and reduced spacing between the buttons.
Tiles and units sometimes look snow-covered at some outdoor field battle. It doesn't affect their element.
Map shows the name of region and terrains according to language setting and zoom level.
Tutorials without actual interaction have been changed to provide notifications only to prevent disrupting the flow of play.
When an object is removed by 'interaction' command, it moves towards the interacting unit to present the situation clearly.
Bug fix
Solved the following problems.
Completing 'interaction' command forced to skip the turn.
In Chapter 18, escape points unintentionally lasted after an unit has escaped the points.
Grenev 'Bloody Smell' skill didn't applied.
Grenev 'Quivering Scope' effect gave too much overload on 2+ stacks.
When the element of Triana was changed by the 'Response' skill and then canceled the action, the
ff icon did not return to its original state.
At interlude mode, turning the wheel with the mouse over the timeline unintentionally zoomed the map.
Gameplay & Convenience
Removed Grenev's 'Dagger Pierce' skill.
Modified some tooltips marked with inconsistency.
Made AI pathfinder faster, and it calculates the cost more accurately when planning movement during several turns.
Player can revert actions unrestrictedly, even after an AI turn played.
If you have another suggestions beside these changes, please let us know via discussions or email( epicmonads@gmail.com ). We'll come back with later version.
Thank you.
Source
Changelog.gg summarizes and formats this update. How we read updates.
