In this update5
Full notes
Full MoeArmy vs SuArmy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- UI and audio
- Gameplay
- Maps
- Fixes
MoeArmy vs SuArmy changes
# Update 2: Balance Overhaul & Experience Improvements
Update Scale: Minor | Small | ==Medium== | Large | Major
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## ⚖️ Balance Changes
**Campaign Difficulty Rebalance**
A major rebalancing of the campaign has been carried out. The current campaign difficulty now offers a greater challenge compared to the initial Demo release.
Protocol skills have been rebalanced.
Minor numerical balance adjustments have been made to units.
**Base Adjustments**
Increased health and damage for both factions' bases.
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## 🛠️ Feature Improvements
**Settings Panel Revamp**
The settings panel has been restructured, allowing for more precise adjustment of music and sound effect volume percentages.
**Combat Experience Improvements**
Optimized the game camera view.
Added missing hotkeys.
Added unit position indicators for better battlefield awareness.
**Commander System**
Commander broadcast text can now be quickly dismissed.
**Visual Effects**
Added a retaliation effect when enemy defense towers are destroyed.
Added an explosion effect when a base is destroyed.
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## 🐛 Bug Fixes
**Fixed** an issue where the volume control buttons for Lightning Storm and Nuclear Strike were locked.
**Fixed** an issue where commander voice announcements could not be properly controlled.
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## 🔮 Future Plans
Several small patches will follow, focusing primarily on bug fixes and balance adjustments.
The main focus will shift to the development of **Version 0.9**, which will bring a major update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
