In this update4
Full notes
Full MOBU update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
MOBU changes
Thanks for 1,200+ runs played this month and for the 240 wishlists!
Note: Some of the changes below are related to unlockable content from the full version. Even so, they can already be previewed in the demo.
Steam post imageSteam post image
New Content
Updated the alternate skin for the Energy Monk.
Added a new challenge that rewards a brand-new skin for the Blade Monk.
Added a new Character Progress screen to the character selection menu, allowing you to view the highest difficulty cleared with every monk in one place. Perfect for grabbing that satisfying screenshot!
Added Interest as a new attribute. You can now see exactly how much interest your gold is generating directly from the build screen. Since it's now an attribute, it can also be blessed at the Fractured Shrine, making it stronger for the rest of the run.
Added an initial loading screen that preloads shaders and visual effects before the game starts, reducing stutters the first time those effects are used during a run.
Improvements
Increased character spacing in parts of the UI where the font appeared too condensed, improving readability.
Increased the number of particles used in explosion and black hole effects.
Improved the clarity of upgrade descriptions whose values scale with player attributes.
Choosing a random character now also randomizes that monk's skin.
Increased the duration of the control tooltip in Wave 1 (Difficulty 1) by 1 second.
Added sound effects to several UI buttons that previously had no audio feedback.
Balance
Legendary upgrades no longer appear if you don't have enough gold to purchase them.
Slightly reduced enemy damage in Wave 6 (Difficulty 2).
Slightly reduced enemy health and damage in Waves 9 and 10 (Difficulty 2).
Slightly reduced enemy health and damage in Wave 11 (Difficulty 3).
Increased the duration of the Wave 16 boss shield by 1 second.
Bug Fixes
Fixed a bug where the damage over time from the Blood Economy legendary upgrade was incorrectly affected by Defense and Dodge.
Fixed a bug where the explosion from the Explosive Temper legendary upgrade would spawn beneath the player.
Fixed a bug where part of the between-run cleanup process was visible to the player.
Fixed a bug that could unintentionally change upgrade prices after multiple runs in the same session.
Fixed a bug that prevented navigation through certain UI elements while using a controller.
Fixed a bug that incorrectly rounded the progress of certain challenges, making them appear completed before they actually were.
Fixed a bug that could cause the new Difficulty 4 enemy to move in slow motion when close to walls.
Fixed a bug where explosion knockback affected bosses.
Fixed a bug that prevented restoring the default keybindings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
