In this update13
Full notes
Full Minimon: Tiny Idle Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
- Balance
- Fixes
Minimon: Tiny Idle Tactics changes
Hello. Bonjour. Olá. 你好.
Minimon now speaks four languages.
It's been a little while since Next Fest, and we've been busy. This is the largest update the demo has ever had — a whole new way to play combat, a long list of fixes and polish, and for a lot of you, the game in your own language for the first time.
🌍 Minimon Now Speaks Your Language
Minimon is now fully playable in English, French, Brazilian Portuguese and Simplified Chinese.
Every menu, tooltip, ability, item and quest line has been translated
The game picks your language automatically from your Steam settings
Prefer something else? Switch any time from the Settings menu
Minimon species names stay in English for now, we wanted their names to be the same thing you'd shout across a room no matter where you're playing from. If you spot a line that reads oddly in your language, please tell us. We read everything in the Discussions, and this is exactly the kind of feedback we can act on quickly.
⚡ Active Abilities - Get Your Hands Dirty
Minimon has always been about watching a plan come together. Now you get to reach in and change it mid-fight.
Equip up to 3 Active Abilities and cast them yourself during combat
16 abilities to find — fire, ice, healing, knockback, shadow, roots, and more
Unlocked as rewards for clearing Paths
Swap your loadout freely between runs
Your team still fights on its own. But when the fight turns, you're no longer just a spectator.
🌦️ Weather
A rotating weather mission now sits on the Adventure Board. Clear it and the skies change across the whole game - rain, snow, fog, wind, thunder, sunshine or falling leaves. Every Minimon of the matching element hits harder for a while. Don't like the forecast? Pay a little gold and reroll it.
🔨 The Adventure Forge
The Adventure Board used to show you everything at once. Now it's a rotating selection that grows as you invest in it.
Spend Soul Shards to raise your Forge tier
Higher tiers mean more board slots and a deeper pool of adventures to draw from
Complete an adventure and something new rotates in to replace it
Run more missions at the same time as you climb
📖 Every Minimon Learns Its Own Way
Minimon in your roster now learn abilities from their own species' learnset, at their own levels - rather than drawing from a shared pool. Two Minimon of the same element can now grow into genuinely different fighters. We've also added 12 new abilities for your Minimon to learn, each with new visual effects and sounds.
🎯 Capturing, Improved
Up to 5 different Minimon can now be captured in a single mission
The camera now frames the moment you catch something
Give your Minimon custom names
✨ Quality of Life
Tooltips rebuilt from scratch — cleaner, better organized, and they actually fit now
Hold Shift over a tooltip to see what any keyword means
Equipped items now have tooltips of their own
The Codex has been rebuilt as a proper species reference
The Upgrades screen is now a compact stat grid you can actually read
Click a party portrait to jump straight to editing that Minimon
Loot flies to your inventory when you claim it
Party portraits grey out when a Minimon goes down
Your wave progress now shows the total, not just the current number
Consistent scrollbars throughout
⚔️ Combat Feel
Less clumping. They spread out and hold their spacing while fighting
Units no longer get stuck in or pushed through arena walls
Fixed the jitter units had while attacking
Your team now waits at the edge of the screen for stragglers instead of running ahead
Squads can now be made up of a mix of different Minimon
🔊 Sound
A major audio pass across the whole game — new impact and landing sounds for individual Minimon, new ability effects, and a great deal more texture in menus and combat.
⚖️ Balance
Full rebalance pass across every Path. Wave composition, gold, and XP
Armor, health, XP value and move speed retuned across the entire roster
Several Minimon had their elemental types and sizes adjusted
🐛 Fixes
Fixed units occasionally spawning with no abilities at all : they'd stand there and do nothing
Fixed bosses using abilities they were never meant to have
Fixed newly unlocked abilities not being equipped on level up
Fixed the same item being equipped by more than one Minimon
Fixed items not being returned when a Minimon leaves your roster
Fixed +Move Speed bonuses having no effect
Fixed backgrounds drifting instead of staying put
Fixed the evolution animation playing on the wrong screens
Various menu, tooltip and progression fixes throughout
Thank you
The demo has come a long way since Next Fest, and a lot of what's in this patch came straight out of your feedback. Keep it coming! Wishlist Minimon if you haven't, and we'll see you in the next one.
Source
Changelog.gg summarizes and formats this update. How we read updates.
