Full notes
Full Minimon: Tiny Idle Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Live Stream: Developer Playthrough & Next Fest Mega-Patch Showcase!
Welcome to Steam Next Fest! To celebrate the festival and the release of our biggest demo patch yet, one of the developers from Bufflehead Studios will be going live right here on our Steam page.
Come hang out, talk game design, and watch us dive into the brand-new features we just dropped for the Minimon demo!
📅 Event Details
| What | When | Where |
|---|---|---|
| Developer Live Stream | Throughout Steam Next Fest | Right here on the Minimon Steam Page! |
🎮 What We'll Be Showcasing
Whether you are a returning playtester or just discovering the game for the first time, we have a ton of new content to show off. During the stream, we'll be tackling:
- The First-Ever RaidsWe'll be pushing our Minimon to the absolute limit and trying out the new 3-unit Raid battles. (Expect some chaotic fun as we test this work-in-progress feature live!)
- Adventures in ActionWe'll demonstrate how to utilize your benched Minimon by sending them on the brand-new asynchronous missions to gather resources.
The Revamped Endless Mode: Watch us try to survive the newly reconfigured Endless Mode and discuss the design philosophy behind its dynamic scaling.
- UI & QoL PolishWe'll take a tour of the completely reworked Roster page, the new detailed stats breakdowns, and the quality-of-life changes we've implemented based on your awesome feedback.
💬 Come Chat With Us!
We love talking about game dev! If you have questions about our mechanics, our data-driven architecture, or just want to tell us about your favorite overpowered Minimon build, drop by the chat. We'll be answering questions live and taking notes on your feedback.
Grab the updated demo, start building your roster, and we’ll see you in the stream!
Source
Changelog.gg summarizes and formats this update. How we read updates.
