Full notes
Full Minimon: Tiny Idle Tactics update
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What changed
- Events
- Gameplay
- Balance
- Fixes
- UI and audio
Minimon: Tiny Idle Tactics changes
Happy Next Fest Day 1!
To kick off the event, we’re dropping a fresh patch focused on ramping up the pacing, improving Raid setup and selection, making Adventure rewards easier to notice, and crushing a few pesky bugs that were freezing up the fun. Here is what's new in today's update:
⚔️ Gameplay & Pacing Updates
Faster Spawns: Reduced spawn timers by approximately 35% across both Verdant Hills and Seastone Arches. Less downtime, more action.
Expanded Raids: Raids now feature 10 full waves to fight through, packed with a few more Minimon to battle along the way.
Raid Entry Requirements: Raid level requirements are no longer hardcoded to Level 50. Each Raid can now have its own Minimon level requirement, letting us tune early and late Raids separately.
⚖️Balance & Loot Adjustments
Raid Tier Item Overhaul: Raid tier items have been rebalanced and their raw power nerfed by roughly 50%.
Goodbye "Unique" Restriction: To make up for the stat nerf, Raid tier items are no longer unique! If you can find multiple copies, you can now equip and stack as many as you want.
Raid Drop Rates: The drop chance for top-tier Raid items inside raids has been significantly lowered. However, we've rebalanced the reward pool to guarantee a much healthier, more consistent distribution of Mid and Late tier items.
🐛 Bug Fixes
Endless Mode Enemy Abilities: Fixed a major issue where the AI Director was drafting awesome enemy abilities, mutations, and synergies for Endless Mode, but the game was forgetting to actually equip them to the monsters. Endless Mode enemies will now properly utilize their full kits. Prepare for a real challenge!
Adventure Completion Alert: Fixed an issue where completed Adventure missions were not reliably triggering the expected icon feedback. The Adventure icon should now wiggle and show its sheen effect when a mission is ready to collect, similar to upgrades and abilities.
Raid Level Requirement Fix: Fixed an issue where Raid eligibility could still be blocked by old Level 50 logic even after the Raid requirement was lowered. Raid selection should now correctly respect the level requirement set for that specific Raid.
Raid Roster Fix: Fixed an issue where eligible Minimons could appear in other modes, like Endless, but not show up as Raid options. Raid mode now checks the full roster and uses the correct Raid-specific requirement.
Pause & Tutorial Freezes: Fixed an issue where opening additive menus or triggering "hard tutorials" while the game was paused would cause the game to enter an unresponsive, permanently frozen state.
Dev Note: UI panels, evolution sequences, and capture sequences now properly respect real-world time and will no longer get stuck in infinite loops when time is set to zero.
Source
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