In this update4
Full notes
Full Minigunner® update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- UI and audio
- Gameplay
Minigunner® changes
Minigunner Build 0.8.9.4 Patch Notes
This small update brings a festive new shop and medical items to the game! We've also made quite a few fixes and adjustments after the commando update, including some changes to achievements.
Changes with the '📡 ' icon in front of them are changes or additions suggested by the community!
Merry Gloopmas!
General
-Added seasonal decorations to the shop!
-Added new festive item icons for all of the shop's medical items!
-Standardized health and healing descriptions, now all mentions of 1/2 health will read as 0.5 health
-New and tweaked Commando SFX
-📡 Small & Large First Aid items now show how much health they can restore before you purchase them
-📡The TAB stats screen now shows your run's selected difficulty
Festive health item icons!
Achievements
-Ready for More Complete wave 16 in normal mode (Previously wave 20, but that's impossible in normal mode now!)
-Healthy Gamer Increase your max health by +3 (Previously the goal was to reach 6 max hp, but that was skewed with the recent difficulty changes)
-Diamond in the Rough Have your reactor take 2000 damage across all runs (Previously 3000 dmg)
-Commando Milestones 1-3 and Primary - Tertiary Directive achievements Progress is now tracked in easy mode (now consistent with all other characters)
Items
-Holo-Record Disc Now behaves more consistently with items that can greatly modify your movement skill Tweaked item visuals and VFX
Bug Fixes
If you want to report bugs or give feedback, join our Discord! If you want to check on the status of reported bugs, check out our Bug Tracker!
These bugs have been squashed!
-Fixed an issue where a barricade warning would appear if they took damage from enemies
-Additional minor bugfixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
