What changed
1 fix2 additions2 changes0 removals
- Compatibility
- Gameplay
- UI and audio
addedThe new v0.9.1 update brings improved controller support, UI improvements, and a new 'One in the Chamber' minigame variation!
addedNew Minigames * Dev Tag : Grab your light gun and fight it out in this new laser tag inspired 'One in the Chamber' minigame variation!
changedNew Additions * Shaders will now be precompiled in the main menu (This is a work in progress and may not catch all shaders quite yet. This can be turned off in the options menu) * Added controller icons, configurable acceleration and deadzones, and optional aim assist that is supported by all minigames
fixedBug Fixes & Improvements * Improved replication of player footsteps and fixed instances of player's not replicating their falling impact noise * Fixed movement acceleration being affected by the player's frame rate in rare circumstances * Fixed 2D sounds played through gameplay triggers not playing to the local client * Improved replication performance of some minigame actors * Fixed minigames not always overriding the death camera location as intended * Physics impact noises will no longer play after a round has ended * Fixed AI ignoring BSP brushes for line of sight checks * Fixed weapons not overriding the player's FOV when using ADS * Improved various font sizes throughout areas of the UI
changedMinigame Changes * Adjusted the levels in which some minigames are unlocked in the lobby
Minigame Game changes
addedThe new v0.9.1 update brings improved controller support, UI improvements, and a new 'One in the Chamber' minigame variation!
addedNew Minigames * Dev Tag : Grab your light gun and fight it out in this new laser tag inspired 'One in the Chamber' minigame variation!
changedNew Additions * Shaders will now be precompiled in the main menu (This is a work in progress and may not catch all shaders quite yet. This can be turned off in the options menu) * Added controller icons, configurable acceleration and deadzones, and optional aim assist that is supported by all minigames
fixedBug Fixes & Improvements * Improved replication of player footsteps and fixed instances of player's not replicating their falling impact noise * Fixed movement acceleration being affected by the player's frame rate in rare circumstances * Fixed 2D sounds played through gameplay triggers not playing to the local client * Improved replication performance of some minigame actors * Fixed minigames not always overriding the death camera location as intended * Physics impact noises will no longer play after a round has ended * Fixed AI ignoring BSP brushes for line of sight checks * Fixed weapons not overriding the player's FOV when using ADS * Improved various font sizes throughout areas of the UI
changedMinigame Changes * Adjusted the levels in which some minigames are unlocked in the lobby
The new v0.9.1 update brings improved controller support, UI improvements, and a new 'One in the Chamber' minigame variation!
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Version 0.9.1 Patch Notes:
New Minigames * Dev Tag: Grab your light gun and fight it out in this new laser tag inspired 'One in the Chamber' minigame variation!
New Additions * Shaders will now be precompiled in the main menu (This is a work in progress and may not catch all shaders quite yet. This can be turned off in the options menu) * Added controller icons, configurable acceleration and deadzones, and optional aim assist that is supported by all minigames
Bug Fixes & Improvements * Improved replication of player footsteps and fixed instances of player's not replicating their falling impact noise * Fixed movement acceleration being affected by the player's frame rate in rare circumstances * Fixed 2D sounds played through gameplay triggers not playing to the local client * Improved replication performance of some minigame actors * Fixed minigames not always overriding the death camera location as intended * Physics impact noises will no longer play after a round has ended * Fixed AI ignoring BSP brushes for line of sight checks * Fixed weapons not overriding the player's FOV when using ADS * Improved various font sizes throughout areas of the UI
Minigame Changes * Adjusted the levels in which some minigames are unlocked in the lobby