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Steam News1 August 20232y ago

Update v0.9.1

The new v0.9.1 update brings improved controller support, UI improvements, and a new 'One in the Chamber' minigame variation! - Version 0.9.

Full notes

Full Minigame Game update

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What changed

1 fix2 additions2 changes0 removals
  • Compatibility
  • Gameplay
  • UI and audio
addedThe new v0.9.1 update brings improved controller support, UI improvements, and a new 'One in the Chamber' minigame variation!
addedNew Minigames * Dev Tag : Grab your light gun and fight it out in this new laser tag inspired 'One in the Chamber' minigame variation!
changedNew Additions * Shaders will now be precompiled in the main menu (This is a work in progress and may not catch all shaders quite yet. This can be turned off in the options menu) * Added controller icons, configurable acceleration and deadzones, and optional aim assist that is supported by all minigames
fixedBug Fixes & Improvements * Improved replication of player footsteps and fixed instances of player's not replicating their falling impact noise * Fixed movement acceleration being affected by the player's frame rate in rare circumstances * Fixed 2D sounds played through gameplay triggers not playing to the local client * Improved replication performance of some minigame actors * Fixed minigames not always overriding the death camera location as intended * Physics impact noises will no longer play after a round has ended * Fixed AI ignoring BSP brushes for line of sight checks * Fixed weapons not overriding the player's FOV when using ADS * Improved various font sizes throughout areas of the UI
changedMinigame Changes * Adjusted the levels in which some minigames are unlocked in the lobby

Minigame Game changes

addedThe new v0.9.1 update brings improved controller support, UI improvements, and a new 'One in the Chamber' minigame variation!
addedNew Minigames * Dev Tag : Grab your light gun and fight it out in this new laser tag inspired 'One in the Chamber' minigame variation!
changedNew Additions * Shaders will now be precompiled in the main menu (This is a work in progress and may not catch all shaders quite yet. This can be turned off in the options menu) * Added controller icons, configurable acceleration and deadzones, and optional aim assist that is supported by all minigames
fixedBug Fixes & Improvements * Improved replication of player footsteps and fixed instances of player's not replicating their falling impact noise * Fixed movement acceleration being affected by the player's frame rate in rare circumstances * Fixed 2D sounds played through gameplay triggers not playing to the local client * Improved replication performance of some minigame actors * Fixed minigames not always overriding the death camera location as intended * Physics impact noises will no longer play after a round has ended * Fixed AI ignoring BSP brushes for line of sight checks * Fixed weapons not overriding the player's FOV when using ADS * Improved various font sizes throughout areas of the UI
changedMinigame Changes * Adjusted the levels in which some minigames are unlocked in the lobby

The new v0.9.1 update brings improved controller support, UI improvements, and a new 'One in the Chamber' minigame variation!

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Version 0.9.1 Patch Notes:

New Minigames * Dev Tag: Grab your light gun and fight it out in this new laser tag inspired 'One in the Chamber' minigame variation!

New Additions * Shaders will now be precompiled in the main menu (This is a work in progress and may not catch all shaders quite yet. This can be turned off in the options menu) * Added controller icons, configurable acceleration and deadzones, and optional aim assist that is supported by all minigames

Bug Fixes & Improvements * Improved replication of player footsteps and fixed instances of player's not replicating their falling impact noise * Fixed movement acceleration being affected by the player's frame rate in rare circumstances * Fixed 2D sounds played through gameplay triggers not playing to the local client * Improved replication performance of some minigame actors * Fixed minigames not always overriding the death camera location as intended * Physics impact noises will no longer play after a round has ended * Fixed AI ignoring BSP brushes for line of sight checks * Fixed weapons not overriding the player's FOV when using ADS * Improved various font sizes throughout areas of the UI

Minigame Changes * Adjusted the levels in which some minigames are unlocked in the lobby

Source

Steam News / 1 August 2023

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