Full notes
Full Minigame Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Server
Minigame Game changes
Version v1.4.9 Patch Notes:
Bug Fixes & Improvements:
Significantly improved the bot AI's responsiveness to hazards in Dissolving Depths
The 'Round Multiplier' when hosting a Minigame Lobby can now be set to values below 1 to allow for minigames to optionally have only a single round
Changed the default FPS cap to 60, down from 144. This can be changed (or uncapped) in the settings menu
Minor performance improvements for the host of a minigame lobby by removing an unused developer/debug system that was left behind
Fixed a rare hitch that could occur on the Official Dedicated Minigame Servers when attempting to retrieve/load data about a minigame
Backend tooling and server work to allow for self-hosted dedicated servers in the future
Source
Changelog.gg summarizes and formats this update. How we read updates.
